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Game Report: Custom Scenario in progress
09-20-2011, 08:19 PM
Post: #7
RE: Game Report: Custom Scenario in progress
The motivation for all of this seems a bit strange, he has drugged a bunch of townsfolk to play a game between heroes on different sides of the town while he steals money? But, all of the heroes are allied together and trying to kill him? It doesn't flow, why didn't he just kill them at the beginning. Also, why do the heroes even worry about some guy stealing money, when there is a zombie apocalypse happening? As a suggestion, (you don't have to do it) you could maybe set it up so that victor has heavily barricaded the manor so he has ample time to steal the book of the dead or something similar and the heroes have to stop him from escaping town with it or the whole world will be overrun with the living dead. Maybe the townsfolk are the protectors of the book and victor tricked them all into hiding while he was setting everything up. It provides motivation and the game wouldn't change, maybe he blows up part of the book in the process using the dynamite and that causes strange things to occur across the town instead of losing a little money.

Also, It sounds silly that victor doesn't come into play until after the barricades are blown, what is the player playing him supposed to do in the mean time.

I think Victor should come into play at the beginning and have a hard time cracking the safe (needing many rolls to crack it) and at the same time have maybe 1 zombie a turn enter the manor house and have victor have to single handedly fend them off (I would give him some sort of advantage, maybe a gun or something). For instance, making the safe crack be a 3 number combination and victor gets to roll 1 number a turn as long as he is on the safe, hopefully the zombies will hold him off for some time while heroes attempt the break in, but if he does make all 3 numbers he can blow one or both barricades and attempt to escape.
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RE: Game Report: Custom Scenario in progress - nitro9090 - 09-20-2011 08:19 PM

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