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Robo Rally
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12-26-2011, 01:51 AM
Post: #5
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RE: Robo Rally
I too love Roborally, but you do need a group of like minded people for it to work well.
RoboRally suffers badly from leader break-away syndrome, my group puts a dice on each flag that needs to be shot 6 times before it is removed and the flag can be taken. This slows the leader a little and help keep the games interesting past the first or second flag. But a good game really shouldn't need such hack methods for it to play well. However, have you considered that roborally boards could make a fun change for out favourite Zombie game? The squares are the right size. Board elements like lasers, conveyors and pits, all have simple carry-over meanings. So, how about a game of Last Night in the Factory? |
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Messages In This Thread |
Robo Rally - YrNotYrKhakis - 11-29-2011, 05:25 PM
RE: Robo Rally - PJON - 11-29-2011, 05:48 PM
RE: Robo Rally - YrNotYrKhakis - 11-29-2011, 07:46 PM
RE: Robo Rally - Old Dwarf - 11-29-2011, 07:46 PM
RE: Robo Rally - Zinthos - 12-26-2011 01:51 AM
RE: Robo Rally - PJON - 12-27-2011, 09:00 PM
RE: Robo Rally - Cobby - 12-31-2011, 12:30 AM
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