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mqs' custom heroes
02-23-2010, 07:19 PM (This post was last modified: 02-23-2010 07:21 PM by Grudunza.)
Post: #7
RE: new heroes
I just noticed these and I think they're some of the best custom Heroes I've come across. I would definitely use these in my games. Not that they're perfect or ready to play, necessarily, and there are some typo corrections and wording clarifications needed. But there are some really great abilities, I think, and the characters seem very much in line with the existing LNOE world. Excellent job!

For the Bag Lady, I would remove the Immune ability. I love that as a special ability, but it's too much for her to have along with everything else. I think Iron Gut needs to be there to make her Dumpster Dive more valuable... if she doesn't have some means of healing wounds once in a while, then she'll use Dumpster Dive once, maybe twice in a game.

For the Cat Burgler's Break-In ability, I would have the Hand Weapon break only on a 1. Hand Weapons can be very valuable to have and his ability isn't really worth using if you're more likely to lose a Hand Weapon in the process. And in that case, I would remove the Kleptomania thing, or else give it some limitation, as someone else suggested... How about this: "KLEPTOMANIA: When Searching, he always discards any Events drawn." I think that's fitting for a kleptomaniac, that they only care about stealing something, and it's sort of a plus/minus ability... yes, you can always get an Item, but you might miss out on some great events, and the Item you get might end up being something that's not that useful.

Or, another idea for the Break-In ability would be to have it function like Barricades, as in: "BREAK-IN: May spend one Movement Point to pass through any wall space on the roll of 4+." The thing is, some criminals wouldn't need an item to break in or out of the average building, so that wouldn't require him to have a Hand Weapon. Those can be hard to come by (like in every game I've played so far with Victor!). But the ability still has some limitation, in that he needs to spend a Movement Point to make the attempt, and has a 50/50 chance of succeeding.

Melanie is perfect exactly as is, I think, and so is Joan, though 4 wounds is a bit much. How about giving Joan 3 wounds and adding that Immune ability to her? I think that might be a good fit.
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Messages In This Thread
mqs' custom heroes - mqstout - 02-15-2009, 06:38 PM
RE: new heroes - deadrabbit - 02-15-2009, 07:38 PM
RE: new heroes - mqstout - 02-15-2009, 07:56 PM
RE: new heroes - Tommy Brownell - 02-17-2009, 07:09 AM
RE: new heroes - zenmazster - 06-05-2009, 12:54 AM
RE: new heroes - mqstout - 06-05-2009, 05:48 PM
RE: new heroes - Grudunza - 02-23-2010 07:19 PM
RE: new heroes - mqstout - 02-27-2010, 10:08 PM
RE: new heroes - Grudunza - 02-28-2010, 03:19 AM
RE: new heroes - mqstout - 02-28-2010, 03:44 AM
RE: new heroes - Grudunza - 02-28-2010, 04:24 AM
RE: mqs' custom heroes - kyletos88 - 01-06-2011, 05:31 PM
RE: mqs' custom heroes - Grudunza - 01-06-2011, 05:42 PM
RE: mqs' custom heroes - vikinglad - 01-06-2011, 06:35 PM
RE: mqs' custom heroes - Cbrommeland - 01-06-2011, 10:56 PM
RE: mqs' custom heroes - steve.esper - 01-08-2011, 09:59 PM
RE: mqs' custom heroes - mistrunner - 01-25-2011, 07:42 AM
RE: mqs' custom heroes - deadrabbit - 02-16-2011, 08:17 AM
RE: mqs' custom heroes - Russ - 02-17-2011, 07:08 PM
RE: mqs' custom heroes - munkymuddface - 02-17-2011, 07:16 PM
RE: mqs' custom heroes - mqstout - 02-17-2011, 07:21 PM

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