Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Keeping zombies simple
|
01-29-2012, 03:06 PM
Post: #10
|
|||
|
|||
RE: Keeping zombies simple
Playing many adventures, my group of gamers and I found that cards that have lasting effects make the game flow slower.
So I made this variant: card effects only last one turn. Furthermore, the zombie player has only 3 cards, may play up to 2 every turn and discard one at the beginning of his turn in order to draw another. We played many games this way and, until now, it seems balanced. I made also customized Hero and Zombie decks (I have'nt included all cards: about 60 are enough), with some self-made cards and others with some changes. Here they are. Comments and suggestions will be appreciated. HERO DECK AGAINST ALL ODDS AMMO (x2) BACK TO BACK BASEBALL BAT BLOCKED WINDOWS BODY ARMOUR (A modification of Rachelle’s Vest. Put 2 wounds counters on the card; when you lose a fight, roll 1D6: on 4+ instead of being wounded, remove a counter from the body armour) CHAINSAW CIGAR COACH PARKER CROWBAR DOC BRODY (discard even if played on Becky) DYNAMITE (x2) EAT DIRT…ZOMBIE! (the zombie is not eliminated from the game, just returned to the Zombie pool) ESCAPE THROUGH THE WINDOWS FAITH (never remains in play; discard at the end of the turn) FARMER STY FIRE EXTINGUISHER (x2) FIRST AID KIT (x2) FLASHLIGHT GASOLINE GET BACK YOU DEVILS HERO’S RAGE HUNTING RIFLE I FOUND IT! (play at any time) INGRAM SUBMACHINE GUN (self-made; effect is the same of THROWING KNIVES in INVASION FROM OUTER SPACE range 2 hits all the zombies in the target square on a roll of 5+ (roll for each zombie) after use, roll D6: out of ammo on 1) JUMPER CABLES JUST A SCRATCH JUST WHAT I NEEDED (play at any time; always discard after use) KEYS LAYING DOWN THE LAW (if played on a Law Enforcement Hero, doesn’t remain in play) LIZZY, SHOPKEEPER (discard at the start of the next Hero turn) MEAT CLEAVER (after use, roll 1D6 and discard on 1-2) MR. HYDE, THE SHOP TEACHER (cannot cancel a fight) NOW I’M MAD (may not cancel a zombie card) OLD BETSY PITCHFORK (no bonus if you have the torch) PRINCIPAL GOMEZ (may not cancel a Zombie card) PUMP SHOTGUN (x2) RECOVERY REVOLVER (x2) RUSTY KEYS SIGNAL FLARE SHORT BARREL SHOTGUN (self-made: range 1 hits on 3+ every zombie in the target square (roll for every zombie) after use, roll 1D6: runs out of ammo on 1 T.J., THOROUGHBRED (Jenny rolls 1D6 like the other Heroes) TORCH (x2) WELDING TORCH ZOMBIE DECK ANXIOUS TO FEED (x2) (play at any time; doesn’t remain in play) BICKERING BRAAAAINS! CLOSING IN (x2) DANCE OF THE DEAD (x2) DEADLY SURPRISE DIVIDE AND CONQUER DRAGGING MEAT FIGHTING INSTINCTS GROWING HUNGER (play at any time; doesn’t remains in play) HEAVY RAIN (x2) (discard after the end of the Hero turn) HERE THEY COME! (x2) HOPELESS (x2) I DON’T TRUST ‘EM IT’S STUCK! LEGION OF THE DEAD LET’S SPLIT UP LOCKED DOOR (x2) LONER LOSS OF FAITH (cannot cancel a faith card) MY GOD, HE’S A ZOMBIE! (x2) MY GOD, THEY’VE TAKEN THE… (play at any time; no Taken Over marker is placed: just new Zombies) NEW SPAWNING PIT NO… IT CAN’T BE! OVERWHELMED RELENTLESS ADVANCE (x2) RESILIENT (x2) SCRATCH AND CLAW (x2) SHAMBLE (x2) THE HUNGRY ONE (x2) (doesn’t remain in play) THE LINE IS DEAD (x2) THERE’S TOO MANY! THEY’RE EVERYWHERE! THIS CAN’T BE HAPPENING! (doesn’t remain in play) THIS COULD BE OUR LAST NIGHT ON EARTH TIDE OF THE DEAD TOOLS OF THE GRAVE TOWN SECRETS (just “Choose any Hero Player to immediately discard one of the event cards in hand”) TRAPPED (x2) TRIP! (x2) UNDEAD HATE THE LIVING UNNECESSARY SELF SACRIFICE UNSTOPPABLE UUUURRRGGGHH! (x2) |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Keeping zombies simple - Achtung Panzer - 01-23-2012, 03:34 PM
RE: Keeping zombies simple - PJON - 01-23-2012, 06:05 PM
RE: Keeping zombies simple - Achtung Panzer - 01-23-2012, 06:50 PM
RE: Keeping zombies simple - Spidey NZ - 01-24-2012, 05:42 AM
RE: Keeping zombies simple - mqstout - 01-24-2012, 01:19 PM
RE: Keeping zombies simple - PJON - 01-24-2012, 03:12 PM
RE: Keeping zombies simple - Atraangelis - 01-24-2012, 03:39 PM
RE: Keeping zombies simple - PJON - 01-24-2012, 05:23 PM
RE: Keeping zombies simple - Atraangelis - 01-24-2012, 07:39 PM
RE: Keeping zombies simple - Marco - 01-29-2012 03:06 PM
|
User(s) browsing this thread: 1 Guest(s)