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Final Wave scenario (nod to Plants v Zombies)
02-27-2012, 01:45 AM (This post was last modified: 03-28-2012 01:16 AM by goodcop2000.)
Post: #1
Final Wave scenario (nod to Plants v Zombies)
As I mentioned before I'm really intrigued by the idea of a scenario with LOTS of zombies to deal with. I don't have Photoshop and am not a graphic artist type so I didn't put this in the FF format but here is my first shot at a custom scenario. I've tried to balance out the zombie and hero sides with a lot of give and take. The difficulty can be adjusted for either side by using one of the optional rules (#7 or #8). My goal is to overrun the board with zombies but weaken them enough to give the heroes a chance for a massive body count.

Final Wave

Introduction

After several days of fighting tooth and nail to stay alive, the surviving residents of Woodinvale can see a light at the end of the tunnel. They have managed to arm themselves and the most recent zombie attacks have been easier to fight off than usual. Unbeknownst to the humans, the zombie horde's decomposition has reached its final stage and the shambling horrors have only hours left before they will cease all movement. It's not all good news for Woodinvale, though. The zombies, sensing their time is limited, are desperate for a final taste of living flesh. Every remaining zombie in town is on the move and the last few hours of the zombie outbreak will prove to be the most harrowing.

Turns: 15

Scenario Objectives


Zombie Megahorde (28), Zombies Auto-Spawn, Heroes Replenish (unless optional rule #7 is in effect), Free Search Markers, Hero Starting Cards (1) per rule #1

1) Armed and dangerous: During setup, each hero who does not already start with a weapon (e.g. Sheriff Anderson) reveals cards from the Hero Deck and keeps the first weapon found (with the exception of two-handed weapons). The rest of the revealed cards are reshuffled back into the Hero Deck before gameplay begins. Heroes who automatically start with a weapon may choose either a "First Aid Kit" card or "Ammo" card from the Hero Deck as their bonus starting card and then reshuffle.

2) They're coming out of the woodwork: In addition to the 4 usual spawning pits, place spawning pits in 4 random buildings. Reroll if the random building already contains a spawning pit. The requirement for spawned zombies to be evenly dispersed among all spawning pits is lifted after the first 5 turns.

3) All hands on deck: Number of starting zombies is 4d6 with minimum of 16. Roll 1d6 for number of zombies to spawn at end of the zombies' first 10 turns. Roll 2d6 for the final 5 turns. As usual, divide these numbers in two if there are two zombie players (each player gets 2d6 starting zombies with minimum of 8, 1d3 spawned zombies for first 10 turns, and 1d6 spawned zombies for final 5 turns).

4) Zombies weakening: First 5 turns have normal fight rules. After 5 turns, heroes win fights on a tie. After 10 turns, zombies take a wound when they lose a fight (no doubles necessary).

5) Rampant infection: Any hero that dies during the game is automatically turned into a zombie hero.

6) Expired brains: At the end of the 15th turn, all remaining zombies will collapse as their brain matter finally liquefies. Epic hero victory if no heroes are killed. Moderate hero victory if only 1 hero is killed. Narrow hero victory if 2 heroes are killed. Zombie victory if 3 heroes are killed. Epic zombie victory if 4 or more heroes are killed.

7) OPTIONAL RULE FOR MORE DIFFICULT HERO CHALLENGE: And then there were four: The four heroes are the final human survivors in town. Any hero killed and turned into a zombie hero is not replaced with a new hero. If the hero being turned into a zombie is the player's last hero, the player may stay involved in the game by becoming a limited zombie player. This means that the player only controls the converted zombie hero's actions but does not draw zombie cards, spawn new zombies, etc.

8) OPTIONAL RULE FOR MORE DIFFICULT ZOMBIE CHALLENGE: The heroes have had a chance to stockpile items and enjoy "Well-stocked buildings".


End of scenario

“By the time I realized the danger, it was scratching at my front door.”
― Max Brooks, World War Z: An Oral History of the Zombie War
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Final Wave scenario (nod to Plants v Zombies) - goodcop2000 - 02-27-2012 01:45 AM

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