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Some rules that i didn't know...
04-19-2012, 06:08 PM (This post was last modified: 04-20-2012 12:53 PM by j0hnnn.)
Post: #1
Some rules that i didn't know...
1. There is no limit off card hand to either player. The zombie may have more then 4 cards however at the start of each of it's turns he/she drawns until have 4 cards in hand (or 2 if 2 zombie players) more than 4 cards means no drawn.

2. If a zombie fight card is cancelled... the zombie used his fight card for the fight and may not play another one.

3. DELETED (Stupid me... read hastly something somewhere... srry for that.)

4. Random Building - Hero/Zombie choice - The choice is the specific building not zone... As long the choice is a valid one.(Play'd this one wrong until today...)

5. If the movement to a hero is blocked zombie hunger may be denied.... For instance blocked windows do not allow zombies to move through walls of buildings but the zombie may move around the building... the hunger does not cancel the zombie movement.

6. Grave weapons may not be spawned in the same or adjacent space of a hero.

New ones:

7. If the heroes have no deck... unless the zombie demands a discard the games isn't lost yet... to lose without having a deck:
- The zombie must discard the last top card.
- If a hero drawns the last card. To make the heroes lose demand a discard of the ausent deck is necessary.

8. New hero/zombie hero coming in mid game:
For instance, if a new Hero enters play during the Fight Heroes phase of the Zombie Turn, and is placed in a space with existing Zombies, the new Hero does NOT have to fight this turn (he does not participate in the Zombie Fight Heroes phase).
Note that during the Hero Turn, each Hero has their own set of phases (Move, Fight, etc). If a Hero is killed during their Fight Zombies phase and a new Hero is placed, that new Hero DOES still get to act this turn (Move, Fight, etc).

9. Re-using Item Cards (Alert sleazy maneuver)
A single copy of a Hero Item card may NOT be used by more than one Hero in the same Turn (this includes Weapons).
For example, if a Hero uses a First Aid Kit to Fully Heal then discards it, another Hero in the Hospital cannot then use the building’s Pick Up: ability to retrieve the same copy of First Aid Kit and discard it to Fully Heal during the same turn.

However on the shoes of a hero you could use the first aid kit and let a comrade pick it up, making the first aid kit usefull at any point of the zombie turn.



So were you all playing these right?

A good measure for the power of a weapon is how cool it looks...
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Some rules that i didn't know... - j0hnnn - 04-19-2012 06:08 PM
RE: Some rules that i didn't know... - Emp - 04-21-2012, 11:45 AM
RE: Some rules that i didn't know... - Emp - 04-23-2012, 06:13 PM

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