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IFOS vs Barricades/Sewers
06-12-2012, 09:27 AM (This post was last modified: 12-17-2013 06:48 AM by DrkBlueXG.)
Post: #1
IFOS vs Barricades/Sewers
I'm trying to make a custom scenario and needed rules to incorporate them in.

I'll continue to update these as seen fit after more play tests to find the right balance.
(Thanks mqstout for input!)
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Here are my custom rules for Barricades in IFOS:

The Death Ray
Removes Barricades and Reinforcements if Hit sucessfully.

Fires
Removes Reinforcements and Barricades if it would spread across one.

Martians
Can move through Barricades on doors like normal doors unless it is Reinforced. They can remove Reinforcements only during the Ray Gun Attack Phase and have to be touching the Reinforced wall. Ray Guns Hit like normal (Martian - 5+, Full Pack - 4+, Leader - 3+). Martians remove 1 Reinforcement marker for every hit. These hits cannot be "dodged".

Zard Beast
Can move through Barricaded walls like normal walls and destroys any Barricades and Reinforcements he moves through.
The Zard Beast cannot move through Sewers.

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Messages In This Thread
IFOS vs Barricades/Sewers - DrkBlueXG - 06-12-2012 09:27 AM
RE: Martians vs Barricades - mqstout - 06-12-2012, 02:44 PM
RE: IFOS vs Barricades/Sewers - mqstout - 09-20-2012, 01:37 PM

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