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Overconfidence Card + Bad Luck = Loss
07-19-2012, 07:50 PM
Post: #17
RE: Overconfidence Card + Bad Luck = Loss
(07-19-2012 06:00 AM)scarydk Wrote:  
(07-18-2012 11:11 PM)alderdust Wrote:  Thanks for clearing this up guys and gals....so many rules and Only so much room in the brain to store this in haha. Haha an yeah this was only my 4th game and first time seeing overconfidence played so now I know to pay more attention to the card for playing it properly. We were playing chainsaw correctly but I lost it after just a few fights losing a fight and had to be discarded.

Although the chainsaw is a mighty powerful tool, you should always think before using it. If you rolled low on your fight dice while the zombie rolled say a 5, don't just turn on the chainsaw unless you are down on your last wound. Recall you still need to roll higher (unless other rules apply at that moment) to actually beat the zombie and take advantage of the card's ability. Most times I find that it's better to take a wound and then save the card for a situation where you have the upper hand but didn't roll any doubles. I'll be the first to admit that I often just let my heroes run wild with the chainsaw not thinking about the odds because I love the chainsaw but the survival rate of my heroes also tend to be lower than that of my fellow players. Watchmen02

That is very good advice. In a fight, you are allowed to roll your standard fight dice, and then decide whether or not you want to use a weapon as well. Remember that you can lose/break most weapons when you use them, so best not to use them if there is little chance they will help. Again, unless you have no other choice, like in scarydk's example where you have one wound remaining, so if it could save your character's life, it is best you try.
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RE: Overconfidence Card + Bad Luck = Loss - StayPuft - 07-19-2012 07:50 PM

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