Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rough concept--rogue hero killing the others
12-04-2012, 07:48 AM (This post was last modified: 12-04-2012 08:05 AM by RaidCasto.)
Post: #11
RE: Rough concept--rogue hero killing the others
Yeah I got this idea kinda from a game we play on game nights called Mafia. Everyone draws a card at the beginning, and 2 out of the 10 are mafia. They can kill the other players, and each round you have to vote off one of the current players, based on who you think is lying. Yes, this would have to have a min of 5 players, and hopefully we can flesh it out. I'm trying a couple more rounds of that capture scenario, so far its worked great. Next up I'll try this scenario out. Also, I think thematically the hero should team up with the zombies somehow, because they'll be working against the heroes. So maybe the voodoo zombies are better than the viral.
The problems I've had with this scenario are: what happens if the traitor is killed by zombies? Or is heavily wounded at the reveal? Perhaps the zombie player should know who the traitor is, to try and avoid them best as they can. I would assume everyone will split up on this one, because you wouldn't want to be on the same square as the traitor--or as a hero payer I guess I would suggest we all pile up so at the reveal, the traitor is 1against 3--of course, the traitor won't want to group up. I think the counter search is best to get everyone splitting up.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Rough concept--rogue hero killing the others - RaidCasto - 12-04-2012 07:48 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)