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How to make co-op FanG harder
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01-28-2013, 03:45 PM
(This post was last modified: 01-28-2013 03:46 PM by zachmaio.)
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How to make co-op FanG harder
So I think we're all in agreement that co-op FanG is pretty darn easy. So I wanted to make a thread where people could post ways to make it a little harder for the heroes. So if anyone has any other ideas let me know. The first on the list is "haggle" which was brought up by user brackenr0211 quite some time ago, but feel free to just post your thoughts on making the game a little more difficult!
1) Haggle - When selling an artifact in a city you have to make a Cunning role to haggle for the full price. Getting a 6+ is a success and you get full price but if you fail then roll a D3 and subtract that from the price (with a minimum value of 2 fortune). 2) Change Winning Conditions - Add more fortune to the overall amount that the heroes need to win. - Subtract the number the villains need to get to on the villain tracker. 3) More Bad Guys - No matter the number of players playing a co-op game always use all 3 villains from whatever vile organization you're playing against 4) 2 Vile Organizations - When you really just don't want to win use both vile organizations. I've yet to try this but i'm assuming this won't go well for the heroes! "My mama always told me someday I'd be good at something. Who'd a guessed that something'd be zombie-killing?" -Tallahassee |
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Messages In This Thread |
How to make co-op FanG harder - zachmaio - 01-28-2013 03:45 PM
RE: How to make co-op FanG harder - Wasteland Jack - 01-28-2013, 05:21 PM
RE: How to make co-op FanG harder - zachmaio - 01-28-2013, 05:23 PM
RE: How to make co-op FanG harder - mqstout - 01-28-2013, 06:07 PM
RE: How to make co-op FanG harder - zachmaio - 01-28-2013, 06:26 PM
RE: How to make co-op FanG harder - D. Boon's Ghost - 01-28-2013, 08:27 PM
RE: How to make co-op FanG harder - vikinglad - 01-28-2013, 10:41 PM
RE: How to make co-op FanG harder - D. Boon's Ghost - 01-29-2013, 09:47 PM
RE: How to make co-op FanG harder - zachmaio - 01-28-2013, 11:53 PM
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