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De-randomizng the adventures
05-26-2013, 03:12 PM
Post: #9
RE: De-randomizng the adventures
While I still don't believe this is a necessary endeavor, I will give you some feedback ignoring that.

* Why move the adventure start to a city? City spaces already have a lot going on for them. This change REALLY makes country spaces nothing but dead in-betweens with no reason to visit them short of low but non-1 movement rolls. (Can/do you still encounter the city where the adventure starts per your rules?)
* This greatly alters the competitive game. Players joining the adventure without having to catch up isn't so hot in my books. This can lead to one player doing all the leg work, then another just coming in at the last minute to claim the artifact.
* This very much weakens the event cards that rely on terrain icons (volcano, et cetera).
* What if you're on a cliffhanger and the adventure location moves?
* Deep jungle searching appears to have been removed, but the reward is still there. (And if it's still done: what if the adventure location moves while you're still searching?)
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De-randomizng the adventures - Pfr_Fate - 02-15-2013, 03:11 PM
RE: De-randomizng the adventures - mqstout - 02-15-2013, 07:29 PM
RE: De-randomizng the adventures - mqstout - 05-26-2013 03:12 PM

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