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Walking Dead inspired custom scenario: Recover the Bag of Guns
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02-26-2013, 02:37 PM
(This post was last modified: 02-27-2013 10:11 AM by scarydk.)
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Walking Dead inspired custom scenario: Recover the Bag of Guns
EDIT: In the current version of the scenario I forgot to mention that you should start by placing the gas station L-board and then place the other boards (standard layout). ALSO I have been playtesting using gasoline as Scenario Search Item.
For some time now have I been working on a scenario for LNoE inspired by The Walking Dead, and after three playtesting games I think it is time to share it with you guys: Recover the Bag of Guns The Sheriff has left a Bag of Guns in the Town Center. All Heroes start in the Road Out of Town space from where they must venture out to recover the Bag of Guns and bring it back to the Road Out of Town space. Place the Bag of Guns in the center square at the Center of Town with a Free Search Marker. A Hero must use their Search Action to pick up the Bag of Guns (or the Free Search Marker if present). When a Hero picks up the Bag of Guns remove the Free Search Marker from the game even if the marker hasn’t been used. The Bag of Guns is a special kind of item that takes up two slots. A space that contains the Bag of Guns or a Hero carrying the Bag of Guns gains the Pick Up: ability ‘Any Gun or Ammo Card’. If a Hero dies while carrying the Bag of Guns, the Bag of Guns is placed in the space where the Hero died. The Center of Town has been overrun by Lurkers, the kind of zombies that just sit around waiting for their prey to approach. Before the game starts, the Zombie Player places 14 Lurkers on the Town Center board. Lurkers can be placed in any space as the Zombie Player sees fit, however they cannot move and aren’t affected by card effects that spark movement. Lurkers cannot be spawned during play and once a Lurker dies, it is turned into a Walker and placed in the Zombie Pool. Walkers on the contrary can never be turned into Lurkers. Lurkers are immediately turned into Walkers in the following cases: (1) If a Hero appears in the same space or an adjacent space to a Lurker; (2) If an Explosion occurs all Lurkers in play are turned into Walkers; (3) When you roll to hit with a Gun Item, the result of the roll indicates the number of spaces away the shot can be heard (Hearing Distance). Any Lurker within Hearing Distance of a gunshot is immediately turned into a Walker; (4) When a Lurker dies. When the game starts, the Zombie Player controls a Zombie Pool of 7 Walkers. In the context of this scenario, Walkers refer to the regular zombie types used in Last Night, and as such the normal Zombie rules apply to Walkers. Heroes that enter the game during play get to draw a bonus free Hero Card and may either start in a Random Building, or they may start in the Road Out of Town space. Heroes win when at least two Heroes end the Hero Turn together in the Road Out of Town space with the Bag of Guns. For the scenario cards I wanted to come up with something Walking Dead-ish and made these two variants (hopefully with the same text): I kind of prefer the last of the two, but the first one with the Atlanta skyline may have the most obvious resemblance to a scenario card inspired by the TV show. "It's the smell... it's driving them CRAZY!" |
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