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"Run For It!" scenario question
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03-01-2013, 10:08 PM
Post: #1
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"Run For It!" scenario question
http://www.flyingfrog.net/lastnightonear...nForIt.pdf
I have a question about the web scenario "Run For It!" (see the link above) It says: Townsfolk Heroes do NOT get to roll for movement normally. Instead, at the start of the Hero Turn, roll a number of dice based on the total number of Townsfolk Heroes that you started the game with (NOT the number that you currently have). 1 - 3 Townsfolk Heroes 1D6 for Movement Points 4 - 6 Townsfolk Heroes 2D6 for Movement Points 7+ Townsfolk Heroes 3D6 for Movement Points6 I thought this scenario required starting with 6 Townsfolk Heroes. So, shouldn't you always roll 2D6 for Movement Points. How could there be more or less Townsfolk? |
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Messages In This Thread |
"Run For It!" scenario question - blakeb - 03-01-2013 10:08 PM
RE: "Run For It!" scenario question - alderdust - 03-01-2013, 11:07 PM
RE: "Run For It!" scenario question - labrys - 03-03-2013, 11:07 AM
RE: "Run For It!" scenario question - blakeb - 03-03-2013, 09:13 PM
RE: "Run For It!" scenario question - blakeb - 03-03-2013, 10:31 PM
RE: "Run For It!" scenario question - alderdust - 03-04-2013, 12:21 AM
RE: "Run For It!" scenario question - blakeb - 03-05-2013, 04:44 AM
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