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A few ideas for custom characters
03-11-2013, 02:51 PM (This post was last modified: 03-11-2013 02:57 PM by Kevthenurse.)
Post: #1
A few ideas for custom characters
I think my friends and I are familiar enough with the game to experiment with custom characters, with an emphasis on melee abilities and I had a few ideas:

Father Merrin (from The Exorcist)
Holy Male (Last Night on Earth card won't work on him)
Start: Church
Frail Health (same life boxes as a student without the self heal ability)
Can't use guns
Ability: 'I cast you out!' on the roll of a 4+ (or 3+ if in possession of the Rosary...possession, get it? haha!) may cancel the effect of any card that results in a hero turning into a zombie. The hero player must be on the same or adjacent square (doesn't work through walls).

Jimbo the Civil War Reenactor
Strange Male
Start: Antique Shop
Ability: 'Bayonet Forward!' if moving 3 spaces in a straight line into a square occupied by a zombie may kill (or wound) the first zombie fought on a win. If other zombies are in that square they are fought as normal.
Handicap: 'Long Memories in the South' Bickering card may be played on Jimbo even if he is alone and he loses D3 turns--'blasted Lincoln lubbers!'
Always in Character: May only use the Hunting Rifle.

Randall the Amateur Martial Artist
Student Male (can give up a turn to heal himself)
Start: Gym
Ability: Base roll of three fight dice, wins on ties
Handicap: Klutz: if any of his fight dice are 1 he loses a hand weapon or loses the fight, hero's choice--may reroll as normal if a weapon or card grants the ability (i.e. welding torch, pitchfork, etc)
Overconfident: Won't leave a square occupied by a zombie, and won't use guns.

What do you experts think? Balanced? Imbalanced? Clear? Unclear? This is my first attempt at making characters so you won't hurt my feelings!
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A few ideas for custom characters - Kevthenurse - 03-11-2013 02:51 PM

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