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Rescue Mission...unbalanced?
04-02-2013, 04:52 AM
Post: #11
RE: Rescue Mission...unbalanced?
(03-22-2013 05:45 PM)Anim8r Wrote:  
(03-22-2013 05:38 PM)spirit Wrote:  Do you use zombie hunger against the townfolk?

I sure do, Townsfolk are fair game. Though I have mostly won via overrunning the safe house. I've only won once by killing townfolk

I just played this scenario this past weekend as the Zombies.
I must say that to me it appears very difficult for the heroes to win. First, rolling a 5 or 6 to kill a Townsfolk ally is very easy. I actually won by killing two of them when the Suntrack marker reached 4. The only thing that kept me at bay from winning earlier was Zombie hunger with the townsfolk.

Please let me know if we played this correctly. The Townsfolk were barricaded with reinforcements in one of the buildings (randomly selected.)
The building happened to have four spaces, dont recall which building. So once I attacked and tried to break through the reinforcements my 4 zombies were stuck there because of ZH. Two of the them were grave weapon zombies. Insane19

Now, I kept removing reinforcements, but the townsfolk kept putting them back since they can try during each hero turn. This frustrated me, but to us we felt we were playing it correctly.

What are your thoughts?

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Messages In This Thread
Rescue Mission...unbalanced? - spirit - 03-21-2013, 04:33 PM
RE: Rescue Mission...unbalanced? - LabRat - 03-21-2013, 05:07 PM
RE: Rescue Mission...unbalanced? - spirit - 03-22-2013, 02:16 PM
RE: Rescue Mission...unbalanced? - spirit - 03-22-2013, 05:13 PM
RE: Rescue Mission...unbalanced? - Anim8r - 03-22-2013, 05:34 PM
RE: Rescue Mission...unbalanced? - spirit - 03-22-2013, 05:38 PM
RE: Rescue Mission...unbalanced? - Anim8r - 03-22-2013, 05:45 PM
RE: Rescue Mission...unbalanced? - maxfool - 04-02-2013 04:52 AM
RE: Rescue Mission...unbalanced? - maxfool - 04-16-2013, 05:21 PM
RE: Rescue Mission...unbalanced? - kassle - 04-17-2013, 08:25 PM
RE: Rescue Mission...unbalanced? - blakeb - 04-17-2013, 08:50 PM

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