Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 2 Votes - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Escape in the Truck Reimagined
04-04-2013, 04:20 PM (This post was last modified: 04-04-2013 04:35 PM by deepfreeze.)
Post: #7
RE: Escape in the Truck Reimagined
(04-04-2013 02:22 PM)zachmaio Wrote:  
(04-04-2013 01:57 PM)Achtung Panzer Wrote:  Gonna give this a go. So the game ends when the truck is started - it doesn't have to actually drive off the board?

Having a driving mechanic could actually be pretty cool

First just to clarify the "Escape" ending.

The Sun Tracker Marker stops as soon as you are ATTEMPTING to start the truck because at this point you have finished the main objectives and just seeing if you are successful. It would be so lame for time to run out as you are starting the truck, and the game should only last 5 minutes past this point anyway.

After the truck has started moving (you could move it off the town board if you want for thematic effect), the game has functionally ended and is now in a different phase, the "escape turns" if you will. The remaining Hero's who are not driving are fighting once/turn (at this point there is no more human and zombie turn). For fight rules it is considered a Zombie turn (each zombie DOES NOT fight each human and it is humans choice who fights who). Nobody draws new cards.
-Ranged weapons during the escape I am kind of up in the air about. I would say humans NOT in a fight can still use range weapons 1/escape turn. No exchange.

Also, at this point the only thing that matters is escape or no escape. i.e. If the zombies kill their 4th hero during the escape the game does not end. If the zombies kill everyone but the driver then the game DOES end (he would be defenseless). You can consider it a major victory if all 4 Hero's escape. 2 is probably a Zombie win (let's face it, the Heros would not call that a win!)
-You could consider if a tie if the Zombies kill >4 but the Hero's escape. I think that Heros left behind should be thought of as dead, but again I wouldn't want that to end the game if it brought the dead heroes > 4.

Now as for the driver. I was thinking about adding something for them to do during the escape.
-It could be every turn after the first escape turn (so NOT the turn immediately following starting the truck). The driver has to roll 2 dice. If he rolls doubles then the Truck Crashes and the escape fails.
-You could imagine that driving a truck full of zombies fighting your friends out of an infested town would be pretty hectic.
-This is pretty low odds so you should get some turns to clear the truck before it crashes. If you clear the truck before you leave or on the first "escape turn" then there is 0% chance of failure.

Thank you everyone for the feedback! I am trying to keep the scenario as simple as possible because I think adding tons of new mechanics can make things get bogged down. Any ideas to streamline it more would be appreciated.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Escape in the Truck Reimagined - deepfreeze - 04-04-2013 04:20 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)