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Noise Rule Discussion
04-05-2013, 03:02 AM
Post: #3
RE: Noise Rule Discussion
Yeah im onboard with this. This always comes up and never seems to go anywhere. If all the action is going on in the bottom right of the board and new nombies spawn in the upper left what reason other than noise would get them into the mix.. I think zombie hunger trumps all movement period, that's just gospel. However I dont think that the player that makes zombies run away (while he is in control of them) isnt playing them right. This almost has its own balance built in. everytime a gun or loud noise occurs the zeds in range get a free movement. what they need cards too?? I think movement is balance enough, tough part is range. Personally I think a gunshot should be radial off the character so many spaces, lets say 6 for shits and giggles chainsaw should be half that, explosion of any kind entire board. just a suggestion and a place to start.

I'm not dead. I'm electroencephalographically challenged...
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Messages In This Thread
Noise Rule Discussion - deepfreeze - 04-04-2013, 09:41 PM
RE: Noise Rule Discussion - mqstout - 04-04-2013, 10:58 PM
RE: Noise Rule Discussion - scarydk - 04-05-2013, 08:16 AM
RE: Noise Rule Discussion - friskers96 - 04-05-2013 03:02 AM

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