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Mutation Add-on (update: + New Scenario + more images)
04-14-2013, 03:31 PM (This post was last modified: 04-15-2013 10:41 PM by labrys.)
Post: #1
Mutation Add-on (update: + New Scenario + more images)
I'm forumlatiing an addon which adds some mutators to the game.
Also thinking about using a scenario to introducce toxins (using canisters? or metorite?) to cause infections that cause mutations (or radioactivity - but thats already been done!)
Maybe a clean up operation as the hero win condition. [Update: added a new scenario below]

Waddya think:

Mutation Add-on
Adds mutations to the game, a new strain of zombie contagion that can effect zombies and heroes.

Contains:

A new Hero Mutation Deck e.g.:
[Image: umcards_sm.jpg][Image: fixedmutations_sm.jpg]

New zombie types (Mutation Counters)
Mutator Zombie x14
Unstable Zombie x14?
Legion Mutation x14?
Replicator Mutagen x14?
Mutator Dead Counter x14
[Image: mutator_sm.jpg][Image: legion_sm.jpg][Image: replicator_sm.jpg][Image: unstable_sm.jpg]

Plus one or more Mutation scenario(s)?

The Spread
ZP can sacrifice 3 spawns to create a Mutator Zombie. Mutator Zombies have the ability to cause mutations to nearby Zombies and Heroes. At the end of the Zombie Turn all Zombies and Heroes on the Same Square or adjacent must roll a D6 to see if they have been effected. Players/Zombies in the same square are Mutated on a 4+, in adjacent squares on a 5+. When a Mutator Zombie is killed (by methods other than fire or explosion) it’s effects will remain in the vicinity for two Zombie Turns. Place a Dead Zombie Mutator counter in the place where it was Killed. On the Heroes turn if that Hero that ends their movement phase in the vicinity of a Mutator Zombie or Counter must roll at the end of their movement phase. A zombie or hero can only have one mutation (with exception of Unstable Zombies – but can not be mutated again by another Zombie). Mutation will remain until killed (is not counted as remains in play, so cannot be cancelled).

Mutator Zombie / Dead Mutator Zombie Counter (Turn 1)
5+ 5+ 5+
5+ 4+ 5+
5+ 5+ 5+

Dead Mutator Zombie Counter FlipSide (Turn 2)
6+ 6+ 6+
6+ 5+ 6+
6+ 6+ 6+


Zombie Mutations

If a Zombie is Mutated they roll on the below chart to see how they are mutated.

1-3 : Become a Mutator Zombie too! (place Mutator Counter under figure, on colourless flip side). You do not roll to see if this Zombie has effected others in its vicinity this turn. It has become a Mutator but is not contagious yet. At the end of all the checks flip the counter to coloured side. Future vicinity check can now be made.

4: Become an Unstable Zombie, place an Unstable Counter below figure.
Roll D6 at the start of each turn to see which Mutation it will have this turn using this table. Place a counter under figure, but on top of unstable counter.
If they roll a 4 again they have no mutation that turn.
[Image: unstable_plus_sm.jpg]

5: Become a Legion Zombie, place a Legion Counter below figure.
Can use a movement turn to absorb another zombie in the same square. This grants it an extra life, and for every two extra lives may roll an extra fight Die.
Place a wound counter under figure but on top of . May have up to 4 Wound counters (3 more attck die).

6: Become a Replicator Zombie, place a Replication Counter below figure.
During spawn phase replicator zombies can be counted as a Spawn Point.

Hero Mutations
If a Hero is Mutated they must pick up a Mutation Card which is immediately played on them (remains in play). They come in two varieties:

Constant effect mutations (which can have positive or negative effects, but only one effect) These can be cancelled by cards that cancel Zombie cards.
Some examples of constant effect mutations
- + or - 1 to movement
- + or - 2 to movement
- + or - 1 to all attack rolls
- + or - 2 to all attack rolls
- Auto Heal (1 per strt of hero turn)
- Infected
- Zombie Hero
- Steroids (+1 to move and attack rolls0
- Invunrable (1 turn) / (2 turns)
- Unkillable (1 turn)


Unstable effect mutations (can not be cancelled). The effects may change during the movement stage. Upon rolling the movement die the roll thrown will first move the traker counter on the Mutation card (before deciding if searching or moving etc). Where the counter stops will determine what effect the mutation will cause that turn. This effect may even modify the current move roll.
Some examples of Unstable effects:
- No effect
- + or - 1 to movement this turn
- + or - 2 to movement this turn
- + or - 1 to all attack rolls this turn
- + or - 2 to all attack rolls this turn
- Take a wound
- Heal a wound
- Become Infected
- Cure Infected Counter
- Become a Zombie Hero
- Instantly Killed (not Zombie Hero)

I bit the sheriff.. but I did not bite the deputy.

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Mutation Add-on (update: + New Scenario + more images) - labrys - 04-14-2013 03:31 PM
RE: Mutation Add-on - labrys - 04-15-2013, 09:48 PM

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