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Mutation Add-on (update: + New Scenario + more images)
04-18-2013, 07:00 PM
Post: #7
RE: Mutation Add-on (update: + New Scenario + more images)
I like the way you designed the card, and I think that everything looks really well thought out and well designed. Have you tried playing it yet?

My main issue with it is that it adds a lot of things to keep track of, which I always find is the least fun part about the game. I mean during the peak of a normal game when there are five remains in play cards in effect, everyone has 2 weapons, and events happen every turn it can be hard to keep track of everything going on. That is all without adding four different types of zombies and heroes whose abilities change every turn.

It isn't that I think what you designed is bad; I just think it complicates things a lot without adding some huge payoff. That is why I suggested focusing your favorite mechanics into a scenario where the mutation is at the center of the story.

Something I thought of when looking at the unstable hero mutation is that you could design a scenario where one hero starts out mutated and the hero goal is to get him to some point to be studied/healed whatever. Especially if the wheel was mostly bad for the mutated hero, I think it would be a cool mechanic to have to escort this unstable and unpredictable hero.

Just my 2 cents. Thank you for sharing!
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RE: Mutation Add-on - labrys - 04-15-2013, 09:48 PM
RE: Mutation Add-on (update: + New Scenario + more images) - deepfreeze - 04-18-2013 07:00 PM

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