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Mutation Add-on (update: + New Scenario + more images)
04-19-2013, 08:22 AM (This post was last modified: 04-19-2013 08:33 AM by labrys.)
Post: #8
RE: Mutation Add-on (update: + New Scenario + more images)
(04-18-2013 07:00 PM)deepfreeze Wrote:  I like the way you designed the card, and I think that everything looks really well thought out and well designed. Have you tried playing it yet?

My main issue with it is that it adds a lot of things to keep track of, which I always find is the least fun part about the game. I mean during the peak of a normal game when there are five remains in play cards in effect, everyone has 2 weapons, and events happen every turn it can be hard to keep track of everything going on. That is all without adding four different types of zombies and heroes whose abilities change every turn.

It isn't that I think what you designed is bad; I just think it complicates things a lot without adding some huge payoff. That is why I suggested focusing your favorite mechanics into a scenario where the mutation is at the center of the story.

Something I thought of when looking at the unstable hero mutation is that you could design a scenario where one hero starts out mutated and the hero goal is to get him to some point to be studied/healed whatever. Especially if the wheel was mostly bad for the mutated hero, I think it would be a cool mechanic to have to escort this unstable and unpredictable hero.

Just my 2 cents. Thank you for sharing!

No not played it yet.. still at spitballing stage (the cards/tokens up are the only ones i've created.. graphically anyway). I like getting peoples ideas on the more complicted ideas before I go printing it all out, laminating, cutting it out, just to find out it does not play well.

No your probably right. I never know when to stop. I like modding games as much as playing them. In fact I've got about 4 or 5 more mod ideas on the go at the moment (that I have not posted up yet). Must focus on one really!

I am definatly scrapping the unstable zombie. Too much fiddling around.

Also I was thinking maybe the card just says "unstable mutation" instead of having the wheel and you pick up a random bigger unstable mutation card (size of a scenario card / hero board). Or possibly even the size of a hero picture and you place it on top of the hero card. I was going to do lots of similar but differing vesions.. some with more good some with more bad points.

I suppose I could pull this apart into several smaller scenarios. Or roll at the start to see what the other type of zombie is. That way I get to keep the types (and maybe more) but you only have to play with one that game. Another option is to use parts of it to even out / spice up the "Die Zombies Die" scenario which is quite hard to beat hero's on once they have the hang of the game. Especially when they don't want to add the zombie hero's and hero replenish (which kind of should be applied to all scenarios now. according to timber peak).

Cheers for your thoughts. Back to the design board!

I bit the sheriff.. but I did not bite the deputy.

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RE: Mutation Add-on - labrys - 04-15-2013, 09:48 PM
RE: Mutation Add-on (update: + New Scenario + more images) - labrys - 04-19-2013 08:22 AM

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