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Hold the Line ~Single Player Mission
06-19-2013, 04:20 AM (This post was last modified: 06-20-2013 02:54 AM by ZombieDad.)
Post: #1
Hold the Line ~Single Player Mission
[Image: 9082209448_3001cda0fb_c.jpg]

HOLD THE LINE

Fresh out of supplies the four Heroes scramble to the town of Woodinvale in hopes to replenish their stock. Instead of finding hope, they find their greatest fear, a horde of zombies heading right towards their camp! Now
the only thing that stands between the survivors camp and a horde of zombies are four Heroes with only each other to depend on. The four Heroes must work together to defeat the Zombie Horde and save the camp.

Set Up: 12 zombies start in one line all the way across one edge of the board. The survivors camp is located just off the opposite side of the board. The manor is used in the center (or a similar TP board). Heroes start at the opposite in a group of four. Heroes do not start with any additional cards even though they are not in their normal start location.

Special Rules:
1. Zombies move one space forward at the start of every turn, including the first one. Zombies take their turn first.
2. Zombies do not respawn. Once they are dead, they are dead (again but for real this time).
3. The smell of the survivors camp is rich with fresh flesh to be consumed. Therefore, all effects of Zombie Hunger are ignored. The Zombies move relentlessly toward the camp.
4. The Turn Counter counts up. The game ends with a Hero defeat if any Zombie is able to make it off the board. A Hero Victory occurs if all Zombies are killed before they exit the board into the survivor camp. See how fast you can dispose of the Zombie Horde! (The one I tested took 13)

Scenario Search Item: Fire Extinguisher (This item becomes vital to push the zombies back)

Concerns:
Some cards prove useless since two zombies will never be on the same space with a hero.
The Zombie cards are not used. I thought about flipping over 4 a turn, or something, but it proved fine with out them.
I thought about a fight that is won without doubles moves the zombie back one space. However, in my test it wasn't needed.
I didn't use any of the expansions, though I did play with Sam as one of my 4 characters just to try him since I just got GH.

Tested:
Tested this once and it was pretty fun. It's simple, but worth trying to pass time when no one is available for a real game. It's kind of like Die Zombies Die, with a twist. It came down to the last few turns, which makes it tense and fun. I'll try and post some pics from the game, it was a fun story. It came down to Old Betsy holding one zombie from walking off the board and Jake finding some gasoline to take out the three of the last four.

Feel free to post any suggestions. This is my first variant mission I've ever attempted.

Not sure if the picture above works, so it is here too:
http://www.flickr.com/photos/36662618@N06/9082209448/
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Hold the Line ~Single Player Mission - ZombieDad - 06-19-2013 04:20 AM

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