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Alternate take on ammo
10-07-2013, 09:57 PM
Post: #2
RE: Alternate take on ammo
I have a varied RPG game i play. every gun starts with 6 shots when you pick it up, you roll 2 D6 and that is your ammo supply, they would either use xp tokens or write it down.

revolver eg.

2,3, (shots)4,5,6(hits) you remove one ammo.

if you roll a 1 gun jam, mis a firing turn, lose two ammo
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Alternate take on ammo - ch82 - 10-04-2013, 03:03 PM
RE: Alternate take on ammo - Spidey NZ - 10-07-2013 09:57 PM

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