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Developing variant for co-op game
11-04-2013, 01:38 PM
Post: #2
RE: Developing variant for co-op game
A simple "you have to have X many points AND conquer the capital" might be too much. "X many points spread evenly across the Y boards" might be better. A moving rule could be "resistance counters move to defend an attacked adjacent space if that space has none and the moving counter is not adjacent to any saucers".
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Developing variant for co-op game - LSD - 11-04-2013, 04:10 AM
RE: Developing variant for co-op game - mqstout - 11-04-2013 01:38 PM

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