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Using blank add-on cards in custom scenarios
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11-15-2013, 08:31 PM
Post: #1
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Using blank add-on cards in custom scenarios
Thinking about how someone might use the $75 credit Flying Frog gives you at the MC7 level on the Kickstarter.
For the custom scenario builder, I had at first thought that the blank scenario cards in the add-on list was the way to go, but the big hurdle in committing money towards the cards was the idea that they would be a one-use game component - once you write on them, they're done, unless you can find a way to reuse the custom card you've just made in another scenario. I'm still not convinced the cards are worth the credit, but I think I've found a workaround system that could make them universally useful in any custom scenarios. If, instead of writing new items/encounters/rules/monsters on the cards themselves, you simply number the cards within each card type, you could then have all of your custom information on a separate list that the cards would reference, making them reusable for any later situation. For instance, if you pulled "custom card #2" from the Encounters deck, you would look on the Encounters chart to see what the custom Encounter was. Thoughts? Writer, Gamer, Professional Geek Odie Bracy - Fiction Blog Full Color Gamer |
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Messages In This Thread |
Using blank add-on cards in custom scenarios - Odie - 11-15-2013 08:31 PM
RE: Using blank add-on cards in custom scenarios - Old Dwarf - 11-15-2013, 09:46 PM
RE: Using blank add-on cards in custom scenarios - Odie - 11-15-2013, 09:52 PM
RE: Using blank add-on cards in custom scenarios - Old Dwarf - 11-15-2013, 10:53 PM
RE: Using blank add-on cards in custom scenarios - Odie - 11-15-2013, 11:06 PM
RE: Using blank add-on cards in custom scenarios - Odie - 01-21-2014, 06:01 PM
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