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The rule of the Pentacle
11-22-2013, 03:44 PM (This post was last modified: 11-22-2013 03:46 PM by ATOEtalGeek.)
Post: #3
RE: The rule of the Pentacle
I think I really like this. Just so I understand, do you mind if I paraphrase a little?

1. The game plays as normal until the Villain "appears" somewhere on the board.
2. An attack on a Hero, a Showdown or other interaction with the Villain will reveal the location of the Villain. If the Villain should appear by attacking a Town Elder then a Lair card is drawn to indicate the location of that attack and the Villain's position.
3. Once the Villain's location is determined a 1 marker is placed on the space
4. A Hero (other than the Hero already on the space) must arrive there within a number of turns indicated by their Honor. If they get there in time a Lair card is drawn to determine where the Villain is headed to next.
5. If a Hero is able to reach the 2nd location within the number of turns indicated on the Lair card (ie, the number indicating the cost of the Lair card), they have discovered the Villain again.
6. If no Heroes are able to reach a destination within the number of turns required the Villain's trail is lost. All number tokens are removed and the Rule of the Pentacle is reset.
7. Each time a location is reached in time however, a new Lair card is drawn to indicate the next destination. The new Lair card will indicate how many turns the Heroes have to reach it, and so on, until someone reaches the 5th destination.
8. If the Villain reappears on the board as a matter of game play (ie, attack on a Hero, Town Elder, etc.), the Rule of the Pentacle is reset.
9. If a Hero is able to reach the 5th destination in time however, a normal Showdown is initiated. If the Villain survives, the Rule of the Pentacle is reset.

Do I have it correctly? This seems like a really fun way to play.

It seems though it may be difficult to reach the 5th destination, given the potential for interruption by normal game play. Maybe if the Villain reappears as a result of a card or other game play, the Pentacle does not reset but just takes a step back, or a step sideways, or some mechanic to keep it going. What you thought was destination #3, for example, just moved to the location of the Villain's new attack.

Perhaps there can be a reward for being the player to reach a destination in time. Investigation equal to the number on the card. Or perhaps a 1 round attack on the Villain before he flees. That would make sense theatrically as the Hero stumbles upon the Villain.

We will definitely be trying this out. Nice work baldovaldo!!

Sssshhhh...I thought I heard a feetstep...
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Messages In This Thread
The rule of the Pentacle - baldovaldo - 11-22-2013, 11:12 AM
RE: The rule of the Pentacle - LSD - 11-22-2013, 01:45 PM
RE: The rule of the Pentacle - ATOEtalGeek - 11-22-2013 03:44 PM
RE: The rule of the Pentacle - baldovaldo - 11-25-2013, 09:44 AM
RE: The rule of the Pentacle - baldovaldo - 11-25-2013, 11:25 AM
RE: The rule of the Pentacle - ATOEtalGeek - 11-25-2013, 11:08 PM
RE: The rule of the Pentacle - baldovaldo - 11-26-2013, 02:55 PM
RE: The rule of the Pentacle - ATOEtalGeek - 11-26-2013, 08:03 PM

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