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Hold the Line!
05-05-2015, 12:18 AM
Post: #16
RE: Hold the Line!
I've used Zombies +1 in a few scenarios, which were applicable to Standard and Feral Zombies - using the TP/BitF game. So wasn't applicable to behemoths. Pretty much balanced it off as a two dot points rating in the games we used it in. Thing to bear in mind by including Ferals, is they can now move 3 spaces.

Seemed to work out ok and was a lot of fun. Importantly, changed the Players strategic approach, so you actually do a get a different game and playstyle from it.

Never used Zombie Hand (6) as a permanent feature, so can't vouch for that. When playing TP/BitF though, the fewer cards more or less seems to dish out the Event Card that increased the Zombie Hand to 6 anyway.

In the few scenarios incorporating Zombie Hand (6) as special rules, I'd look to balance it off with what is equivalent for the Players from said scenario cards. Sorry, I don't have the game in front of me, to quote the Player's side of things. I'll come back later on it, if someone's not repied in the mean time.

I don't suffer from insanity... I love every minute of it...
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Messages In This Thread
Hold the Line! - gavindowning - 12-07-2013, 07:49 AM
RE: Hold the Line! - mqstout - 12-07-2013, 03:22 PM
RE: Hold the Line! - samuraitrev - 12-07-2013, 08:49 PM
RE: Hold the Line! - soundguy - 12-07-2013, 11:28 PM
RE: Hold the Line! - gavindowning - 12-08-2013, 02:19 AM
RE: Hold the Line! - ForestRunner - 12-07-2013, 11:40 PM
RE: Hold the Line! - alderdust - 12-09-2013, 07:04 PM
RE: Hold the Line! - gavindowning - 12-10-2013, 05:42 PM
RE: Hold the Line! - alderdust - 12-10-2013, 11:13 PM
RE: Hold the Line! - ATOEtalGeek - 12-11-2013, 03:56 AM
RE: Hold the Line! - ForestRunner - 12-17-2013, 12:23 AM
RE: Hold the Line! - ch82 - 12-18-2013, 10:11 PM
RE: Hold the Line! - ForestRunner - 12-18-2013, 11:34 PM
RE: Hold the Line! - soundguy - 12-19-2013, 03:57 PM
RE: Hold the Line! - August700212 - 04-24-2015, 03:16 AM
RE: Hold the Line! - ForestRunner - 05-05-2015 12:18 AM

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