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Military Weapons?
01-24-2014, 04:34 PM (This post was last modified: 01-30-2014 04:13 AM by Cinatus.)
Post: #4
RE: Military Weapons?
Militarily weapons and heroes

I have been kicking around some thoughts with a military presences and have been thinking of the idea of a military deck the hero's can draw from. With that idea came a thought of what if there was military hero's coming in to town.
The setting for are army hero's they were sent in to contain this outbreak in a nearby area but get over run so they then have to run away leaving the rest of their company to be devoured by the horde. They then find themselves in town with that same darkness pushing at the gates once more. They are beet up from there mad dash to get away and have been shaken. Will they have the strength to fight on and stop it hear?

Weapons

Kabar Adds 1d to hero fight dice breaks on a role of a 1

Bayonet May add +1 to a die on a combat role breaks on a roll of 1-2

9mm Range 1 may fire at all Zombies within range hits on a 5-6 like the revolver emptied on a roll of 1

Assault Rifle Rang 3 hits on a 3-6 may give up movement for second round of shooting ammo check 1-4 empty

Grenade Range 3 kills zombies on a 5-6 in one square hero's take a wound on a 3-6. special 2 grenades needed for Zombie spawning pit in burn them out

Extra magaz counts as 2 ammo cards

Body armor +1 health

Hero's

Private Ramirez
Sayoc training SGT may add 1 or subtract 1 to a die role as long as knife or blade like weapon is equipped.

Family Heirloom Starts game with Kabar

Fears Incompetents must spend 1 entire turn with a anther hero before they can share items

Health 3 hit points

Corporal Hicks

Combat Medic May heal bitten or infected hero's on a roll of 4-6 also may keep first aid kit on a roll of 4-6

Tools of the trade starts game with first Aid

Health 3 hit points

Sergeant Reeds

Weapons Specialist +1 to ammo roll +1 to Shooting

Old faithful starts game with assault rifle

Bad Knee -1 to movement roll can still move 1 if 1 is rolled

Health 3 hit points

Lieutenant Dan

Calm of Leadership +1 to all ammo rolls for all hero's in the same hex

All I got left Starts with 9mm has a +1 on shooting with 9mm still empty on a roll of 1

Health 3 Hit points

I shall keep new ideas and stuff coming as they arive
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Messages In This Thread
Military Weapons? - Lear - 01-16-2014, 04:57 PM
RE: Military Weapons? - samuraitrev - 01-17-2014, 12:13 AM
RE: Military Weapons? - soundguy - 01-18-2014, 03:55 AM
RE: Military Weapons? - Cinatus - 01-24-2014 04:34 PM
RE: Military Weapons? - soundguy - 01-24-2014, 11:26 PM
RE: Military Weapons? - Cinatus - 01-25-2014, 12:06 AM
RE: Military Weapons? - soundguy - 01-25-2014, 11:20 PM
RE: Military Weapons? - samuraitrev - 01-27-2014, 05:24 PM
RE: Military Weapons? - Old Dwarf - 01-28-2014, 12:03 PM

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