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Scenario: Dead End
08-07-2009, 06:28 PM (This post was last modified: 08-07-2009 06:29 PM by SPARTAN VI.)
Post: #1
Scenario: Dead End
Just about ready to photoshop this into a scenario card. Could use some more C&C first though.

Basically the game board is laid out horizontally instead of a square (see illustration), Heroes start on one side and have to dash to the Safe House on the opposite side of the board. Once inside they barricade themselves in and wait until morning.

Full rules:

Quote:Turns 15

Zombie Horde, Zombies Auto-spawn, Grave Dead Zombies, Barricades, Free Search Markers

Scenario Objectives


1) Heroes win by gaining entry to the Safe House and having at least 2 Heroes alive in the Safe House by dawn.
2) Zombies win by killing 4 Heroes or by having 12 or more Zombies inside the Safe House at any time.

Scenario Setup


1) Setup the game board using the center of town and 4 L-shaped outer boards (see illustration).
2) Roll a Random Building on the L-shaped outer board furthest from the center of town board (blue in the illustration), this building is now the Safe House. Remove any Exploration markers from the Safe House.

[Image: DoN.gif]

3) The Safe House is allowed to have 3 doors; using the open door counters, place these doors anywhere on the Safe House to bring the total number of doors to 3.
4) Heroes then count the number of spaces in the Safe House and place that number of Barricades on any wall of their choice.
5) Each Hero player may then go through the Hero card deck and select 1 Item of their choice. Place the item under the Hero's Character Sheet. Once that Hero enters the Safe House, he may immediately play that Item.
6) Heroes spawn at the center of town closest to outer edge.
7) Zombies spawn 3D6 Zombies.

Special Rules

1) The Heroes must first run a gauntlet and gain entry to the Safe House, then defend it until dawn.
2) Heroes may give up their Move Action to instead build a Barricade on any wall or door whether they're inside or outside of a building. Place a Barricade counter to signify that this wall/door has been reinforced.
3) Zombies may attempt to break and move through a Barricade during their Move Zombies phase. To do so, first the Zombie must be attempting to move through the target Barricade, second count the number of Zombies in this space, then roll that many D6 (ex; 4 Zombies means 4D6 every time 1 Zombie tries to move through a Barricade), the Barricade is destroyed on a roll of 6. This is not considered a Fight, so Zombies may not play Fight: cards to alter the outcome of this roll. Multiple Zombies may attack the same barricade at once.
4) When a Barricade is destroyed, Zombies may move through the breach like they would any wall (straight across or diagonally) including the Zombie that destroyed the barricade.
5) Zombies may ignore Zombie Hunger only if they cannot move to the nearest Hero(/es) without going through a barricade.
6) Heroes may still perform Ranged Attacks from Barricaded walls/doors, but subtract 1 from their range; it is assumed they built vision slits.
7) Sometimes, it may be necessary for a Hero to flee from the confines of the Safe House or break through a Barricade. A Hero may attempt to charge through a Barricaded door during their Move Action phase. First the Hero would roll a D6 to see how far they may move; if a Barricaded door is in their intended path, roll a D6 to attempt to charge through it. On a roll of 3+, the Hero successfully charged through the door and may complete their Move Action as normal. Remove a Barricade counter from the door. On the roll of 1 or 2, the Hero may attempt to break the Barricade again using any available movement points (ex: Jenny rolls a 6, moves 1 space toward the door, rolls a 1 to break the Barricaded door, then rolls a 2, then rolls a 1. At this point she has 2 movement points left, rolls again and gets a 6. Success! The barricade is broken down, and she may use her last movement point to exit the building).
8) The Safe House cannot be the target of Zombie Cards (Lights Out, Taken Over, etc).

Link to barricade counters: http://boardgamegeek.com/image/251713?size=original
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Messages In This Thread
Scenario: Dead End - SPARTAN VI - 08-07-2009 06:28 PM
RE: Scenario: Dead End - deadrabbit - 08-09-2009, 04:53 PM
RE: Scenario: Dead End - The_Sultan - 08-09-2009, 06:12 PM
RE: Scenario: Dead End - deadrabbit - 08-09-2009, 07:33 PM
RE: Scenario: Dead End - mqstout - 08-10-2009, 02:25 AM
RE: Scenario: Dead End - SPARTAN VI - 08-10-2009, 05:21 PM
RE: Scenario: Dead End - The_Sultan - 08-10-2009, 08:28 PM
RE: Scenario: Dead End - mqstout - 08-10-2009, 09:35 PM
RE: Scenario: Dead End - SPARTAN VI - 08-11-2009, 04:47 PM
RE: Scenario: Dead End - rpal - 11-14-2010, 11:26 PM
RE: Scenario: Dead End - huzoozoo - 12-09-2010, 07:45 AM
RE: Scenario: Dead End - phasmaphobic - 11-28-2010, 12:00 AM

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