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BitF: Spawn Cost for Champions?
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02-28-2014, 10:02 PM
Post: #1
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BitF: Spawn Cost for Champions?
We have a debate going on at BGG about the actual spawn cost for champions. Take the Feral Dead as an example.
*Assume auto-spawn zombies, so phase 3 is skipped *Assume zombie player has infinite XP points, so ignore XP restrictions 1. I roll a 6 (for 6 spawn points), which normally means I can spawn 6 zombies. 2. I choose to put 2 points toward a Feral Dead, so I now have 4 spawn points left. Now, do I *spawn* that Feral Dead, or *place* it?? I play that I spawn the Feral Dead, which takes another spawn point from my remaining 4 points, leaving me with only 3 spawn points. Others disagree and say that you get to place the Feral Dead, and that you're not actually spawning it instead of another zombie, so you would still have 4 spawn points left to work with. A side effect of the first stance is that it is impossible to spawn a Behemoth with no warning. The Zombie player will have had to save at least 1 spawn point on the Behemoth card from a previous turn, which puts the Hero player on notice. The second stance allows a Behemoth to spawn any time the Zombie player rolls a 6 (other restrictions aside). Thoughts? |
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Messages In This Thread |
BitF: Spawn Cost for Champions? - Sappington - 02-28-2014 10:02 PM
RE: BitF: Spawn Cost for Champions? - Fizzgaz - 02-28-2014, 10:24 PM
RE: BitF: Spawn Cost for Champions? - ATOEtalGeek - 02-28-2014, 10:24 PM
RE: BitF: Spawn Cost for Champions? - Sappington - 02-28-2014, 10:42 PM
RE: BitF: Spawn Cost for Champions? - DrkBlueXG - 10-11-2014, 04:08 AM
RE: BitF: Spawn Cost for Champions? - Achtung Panzer - 10-12-2014, 12:11 PM
RE: BitF: Spawn Cost for Champions? - alderdust - 10-12-2014, 01:12 PM
RE: BitF: Spawn Cost for Champions? - DrkBlueXG - 10-13-2014, 08:25 AM
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