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All-in Initiative
04-09-2014, 08:18 PM
Post: #1
All-in Initiative
I'm looking for a better name for this so any suggestions are welcome. This was originally designed for Competitive play. I haven't played in a Co-op yet so I don't know how it would apply.

All Heroes roll 2d6 at the beginning of the round. This represents Initiative and Move.

Each player assigns one of the die results to their Initiative, the remaining die becomes their Move.

The assigning of the Initiative die is kind of like a live open auction. If you want to go first you would hope to do so with your lowest die, saving your higher die for Move. If someone wants to "outbid" you they assign a die higher than yours if they have it. If you can bid higher with your remaining die you have to decide if you need the higher move more than going first. Once all Initiative dice are assigned then roll-offs occur to break a tie if there is one.

Once Initiative is determined play continues as normal starting with the first player. All players already know what their Move die is.

If a 1 is rolled on either die the player draws an Event card. If snake-eyes is rolled the player draws and keeps two Event cards. There is no other bonus for rolling doubles.

Thoughts? Comments?

Sssshhhh...I thought I heard a feetstep...
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Messages In This Thread
All-in Initiative - ATOEtalGeek - 04-09-2014 08:18 PM
RE: All-in Initiative - Achtung Panzer - 04-09-2014, 09:41 PM
RE: All-in Initiative - ATOEtalGeek - 04-10-2014, 12:14 AM
RE: All-in Initiative - mqstout - 04-10-2014, 02:32 PM

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