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Smash Up - review / recommendation
09-19-2014, 03:34 PM
Post: #15
RE: Smash Up - review / recommendation
If you were curious in our method we generally play 3-4 players. We take one card from each deck and 3 madness cards to serve as wild cards. Then we shuffle them all together and everyone draws their two factions. If you draw a madness card you get to choose your own.

It's a fairly organic and functional system and when you get a winning combination your pumping your fists, but in the meantime it forces you to try out all sorts of bizarre combinations you probably wouldn't have thought of yourself.

Time traveling - Robots for example are an incredibly potent combination I drew the first time we played the Science Fiction Double Feature expansion. Time travelers use a lot of bounce and flicker effects and the Robots jive very well in that respect due to a large number of enter the battlefield effects.

Time traveling - Locals, not such a great combination and something I would have personally avoided but surprisingly there was an unexpected synergy between the Local's abilities to power up and generate card advantage from creatures of power 2 and the Time traveler's "Jumper" minion who can return to your hand after scoring a base(very much like the Alien's Scout in the base game) it made for a very competitive and fun game for everyone.

I think playing the random with a selection of wilds keeps the game fun and fair for everyone.
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RE: Smash Up - review / recommendation - Raynor - 09-19-2014 03:34 PM

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