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Alternate Co-op chart
11-13-2014, 08:47 PM
Post: #6
RE: Alternate Co-op chart
(11-13-2014 08:15 PM)ATOEtalGeek Wrote:  Let me see if we are on the same page.

When you roll a 4, 9 or 6 - certain events may happen, but what they would all have in common is that the Shadow Track moves, for example. Or they might have the Minion Chart in common, depending on how we assign the events. Is that the basis for understanding?

Yep, that's what I'm thinking. Rolling a 4, 9 or 6, for example, will all result in (let's say) the Shadow Track advancing. They'd have different flavour text, but they'd basically do the same thing. If we're to do more than one co-op chart, we could alternate numbers which would prevent you from knowing that a 6 is always bad.
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Messages In This Thread
Alternate Co-op chart - FruitEatingBear - 11-12-2014, 07:14 PM
RE: Alternate Co-op chart - mqstout - 11-12-2014, 08:00 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-12-2014, 09:13 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-13-2014, 08:15 PM
RE: Alternate Co-op chart - FruitEatingBear - 11-13-2014 08:47 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-17-2014, 09:23 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 03:15 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 05:18 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-18-2014, 06:05 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 04:57 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 07:51 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:01 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:49 PM

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