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Alternate Co-op chart
11-17-2014, 09:23 PM
Post: #10
RE: Alternate Co-op chart
I haven't got through it in great detail yet, but one of the first things I noticed is - I think we want to keep interaction with the Minions as generic as possible. So instead of calling for a Ghost Soldiers for example, it should be a roll on the Minion chart. That way we get current Villain specific Minions into play. And I think it should be "work out the result" instead of just calling for a Minion. That way we get more of the Villain specific Minion Chart into play in general.

Nice work thus far!

Sssshhhh...I thought I heard a feetstep...
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Messages In This Thread
Alternate Co-op chart - FruitEatingBear - 11-12-2014, 07:14 PM
RE: Alternate Co-op chart - mqstout - 11-12-2014, 08:00 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-12-2014, 09:13 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-13-2014, 08:15 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-17-2014 09:23 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 03:15 PM
RE: Alternate Co-op chart - mqstout - 11-18-2014, 05:18 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-18-2014, 06:05 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 04:57 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-19-2014, 07:51 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:01 PM
RE: Alternate Co-op chart - ATOEtalGeek - 11-20-2014, 08:49 PM

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