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Alternate Co-op chart
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11-19-2014, 06:10 PM
Post: #19
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RE: Alternate Co-op chart
(11-19-2014 04:57 PM)ATOEtalGeek Wrote: This actually is looking pretty cool and I can't wait till it's finished so I can try it out! It will add a lot of new twists to the game, no doubt. Thanks! Let me see... I'm happy to keep the bullet thing as it is. It's one roll out of 216, so I quite like the 'oh my goodness' element of it. I like the idea of allies being used once, though, so I'll re-write that one, but again I deliberately put that as a 1 in 216 chance. Closed is closed, I'd say. No one can go through it, which is why I put the Town Hall as an exception. If you draw a Lair card, or have to do something there, you ignore the card. What do you think? |
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