Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Blocked Roads - affect shortest path to Town Hall?
|
12-22-2014, 12:22 PM
Post: #5
|
|||
|
|||
RE: Blocked Roads - affect shortest path to Town Hall?
I wholeheartedly agree with the Shadow Track movement. I also don't have a problem with it moving right along. But there are many other mechanics that become muddled or ineffective if blocked roads are ignored in determining shortest path.
A few off the top of my head: The Spectral Horseman's ride, Solomon's movement, Trail of Slime, Rats, the Siren's call, and there are more. I was concerned that these might break but the more I'm thinking about it now the more I'm not sure. I just thought of an example. If there is a Blocked Road between the Bog and the Crossroads where do Minions on the Echo Lake board move when they have to more toward Town Hall? I mean, would they have any direction at all if they don't consider a path through the Blocked Road? They don't consider secret passages so they would be stymied - as well as all of these other mechanics that I listed. Now I might be back on the side of having to ignore blocked roads in determining shortest path. Sssshhhh...I thought I heard a feetstep... |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Blocked Roads - affect shortest path to Town Hall? - ATOEtalGeek - 12-14-2014, 04:05 PM
RE: Blocked Roads - affect shortest path to Town Hall? - zombie67 - 12-17-2014, 06:07 AM
RE: Blocked Roads - affect shortest path to Town Hall? - ATOEtalGeek - 12-20-2014, 05:37 PM
RE: Blocked Roads - affect shortest path to Town Hall? - mqstout - 12-21-2014, 03:18 PM
RE: Blocked Roads - affect shortest path to Town Hall? - ATOEtalGeek - 12-22-2014 12:22 PM
|
User(s) browsing this thread: 1 Guest(s)