Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sunken Seven as Minions
05-10-2016, 02:26 AM
Post: #1
Sunken Seven as Minions
Seven Hauntings start on the board. In a co-op game with the Advanced Mystery Phase Chart 6 - March of Darkness is rolled. Since Hauntings do not count as minions for this purpose, 2 more
hauntings are added in random locations.

Am I doing this correctly?

This was the first Mystery phase and "There Roads Aren't Safe" was draw so another Haunting was added to an empty space.

The second ACMPC roll was again a 6 adding two more hauntings (12 total) then "Murder!" was played to add a 13th therefore decreasing the shadow track an extra 1 bring it to 17.

Is this just bad luck?!?! Am I doing this wrong? Keeping bones to help in a showdown will end up killing you on the shadow track long before you have a change to start a showdown.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Sunken Seven as Minions - August700212 - 05-10-2016 02:26 AM
RE: Sunken Seven as Minions - ATOEtalGeek - 05-10-2016, 03:29 AM
RE: Sunken Seven as Minions - August700212 - 05-10-2016, 03:44 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)