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Save the Townsfolk - Trust Mechanic
11-03-2020, 11:45 PM
Post: #5
RE: Save the Townsfolk - Trust Mechanic
(11-03-2020 11:10 PM)samuraitrev Wrote:  An interesting mechanic. I like itWatchmen02
I've found that Last Night on Earth doesn't really dwell on the darker side of humanity during an apocalypse (e.g. mistrust/betrayal). It's more of a '80's Zombie B-movie feel.

A perfect game for me would be an amalgamation of LNoE with the Betrayal mechanic and optional rival gangs from Dead of winter . And the Noise mechanic from Walking Dead: All Out War Game (draws Zombies for gunshots, running, car alarms going off etc.

Thank you!
I have never played Dead of Winter, but I do know I would love that traitor/betrayal aspect to be incorporated somehow!

I actually have bought some blank dice and engraved some noise icons into one of them. I intend to use it for, like you said, gunshots, running (rolls of a 5 and/or 6), and possibly searching.

I play solo, and I'm trying to come up with a way for Betrayal to occur, randomly, without me knowing haha! This mechanic, kinda fits into that, but only by a little!

I have been play testing another custom idea I came up with as well. Right now I'm 2/4 on games. It has to do with random encounters the heroes come across! They have positive or negative effects. This is a whole other post I'll create after a few more tests! But it adds to my betrayal system for solo experience!

I agree with you though, your combination, would be a perfect game for me as well!
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RE: Save the Townsfolk - Trust Mechanic - mkrob89 - 11-03-2020 11:45 PM

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