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Random Encounters/Side Quests
08-20-2021, 01:39 AM
Post: #7
RE: Random Encounters/Side Quests
(08-08-2021 03:07 PM)mkrob89 Wrote:  
(08-08-2021 02:48 PM)rpgspree Wrote:  Intriguing ideas. It reminds me a bit of Return of the Heroes, an adventure/RPG board game with tokens for random encounters and quests. Other than some formatting issues, the only problem I see is that it somewhat unbalances the game in the heroes' favor. While that may be preferable in a solo game, with a few tweaks for the zombie players it could work well in any game.

Thanks for checking it out!

I figured it could unbalance the game for sure, but for either the Heroes or the Zombie, depending on how the Encounters are used. If the Heroes need to complete so many before being able to complete a scenario, it could distract them from their main mission, thus potentially making it a favor the Zombie side. (also dependent of how the player rolls for the outcomes). That is kind of my intention for my solo play, without adding anything to the Zombie side.

However, it definitely could unbalance it for a 2+ player game for sure!

What tweaks do you think could be made them work for the Zombie player as well?

I'm always open to feedback on any of my variant ideas!

Perhaps there could be some alternative zombie themed encounters where they get bonuses or setbacks too. They probably should be simple tasks and tests, as they can't realistically be expected to do anything complicated like side quests. Also, given their numbers, there would need to be a balance between the chance of encountering them, the possible success rate, and the rewards.

For example, one could be "fresh kill": a success gives the zombie a burst of speed, but a failure is diseased and causes it to loose a loose a turn due to vomiting. LOL

When all else fails...run like hell!
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Random Encounters/Side Quests - mkrob89 - 08-06-2021, 07:08 PM
RE: Random Encounters/Side Quests - rpgspree - 08-20-2021 01:39 AM

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