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"Real Time" Zombie Movement
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09-25-2022, 06:39 AM
(This post was last modified: 09-26-2022 02:38 PM by mkrob89.)
Post: #4
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RE: "Real Time" Zombie Movement
Attempt 3:
Escape in the truck (I mainly play this scenario) 4 L boards 2:1 Hero:Zombie movement D4 - Applied when moving,searching, using guns. 1= 1 space 2= 2 spaces 3= 3 spaces 4= no noise I also rolled the D4 when using a gun, in which I always rerolled a 4 bc gun always make a sound. If a zombie was within the D4 range, but next to another hero, Zombie hunger moved the zombie into a neighboring Hero's space, instead of towards the noise (may change this. Considering it could be a distraction.) Seemed to work well! I was able to win the scenario with 2 rounds remaining! NOTES: I noticed that Hero turn order is important. I was able to draw some zombies away from a hero carrying the gasoline, before their turn, in order to free up a running lane for them. There were a few times where stopping the Hero's movement short, on an odd number, was beneficial. Example. Hero rolled a movement of 4, but only moved 3 spaces. This keeps the zombies from moving twice. (Zombies only move for every 2 hero spaces. Eg. 2:1 movement ratio) I will continue to play test because I find it very strategic and challenging at times! |
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Messages In This Thread |
"Real Time" Zombie Movement - mkrob89 - 09-22-2022, 02:52 AM
RE: "Real Time" Zombie Movement - Old Dwarf - 09-22-2022, 11:37 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-22-2022, 11:50 AM
RE: "Real Time" Zombie Movement - mkrob89 - 09-25-2022 06:39 AM
RE: "Real Time" Zombie Movement - samuraitrev - 09-29-2022, 08:22 PM
RE: "Real Time" Zombie Movement - Achtung Panzer - 09-30-2022, 05:44 PM
RE: "Real Time" Zombie Movement - mkrob89 - 09-30-2022, 09:48 PM
RE: "Real Time" Zombie Movement - mkrob89 - 10-01-2022, 08:00 AM
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