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Anvalor Session
01-12-2023, 05:01 PM (This post was last modified: 01-12-2023 05:58 PM by Old Dwarf.)
Post: #1
Anvalor Session
Preview:
I've set up The Rise & Fall of Anvalor for a Solo Game &
randomly got the Free Guild as defenders & the Skaven
of Charlk's Folly as the AI Enemy.

Reviews of the Game have commented that the Solo Game
is really hard as you roll for Enemy Forces each turn. This
means that often Assaults are triggered before the Defenders
have a chance to prepare a defense (not being able to place
enough Units on the Board ) The designer has suggested
modifying the Enemy Prepare d6 roll to d8/d10/ or d12
& rolls over 6 have no effect. I'm using d10 for this Session.

This Session in order to give a better flow to the story doesn't
show the behind scene actions as the buying of the Defenders
Units-you basically start by drawing 5 Units which have a cost
in resources & a resource available which can be used to trade in
to pay the cost of other Units. It's a cool mechanic but doesn't
translate well in a Story based Session Report. When the Report
mentions Gathering Resources for the Guild it means no Units
Placed as the Pass Option is used draw new Unit Tiles.No Actions
noted for the Skaven means the Prepare die roll is above 6.

For this Game I randomly generated "The Coordinated Attack"
Aspect for the Free Guild & the "Protect Me" War Cry difficulty
for the Skaven.

To give the Session Report some structure I added Age of Sigmar
months & each turn proceeds as Early Month/Mid Month/Late Month.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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Anvalor Session - Old Dwarf - 01-12-2023 05:01 PM

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