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The Colour Out Of Space Scenario
11-02-2009, 03:53 PM (This post was last modified: 11-02-2009 04:03 PM by Morgolon.)
Post: #13
RE: The Colour Out Of Space Scenario
Hi,

While waiting to play the new web scenario I just wanted to share the modifications we use in our group for The colour Out of Space scenario.
So far great times with lot of tension.

Colour Out of Space 2 :
Heroes Resplenish
Exploration Markers
Well stock-up buildings

Zombie Auto Spawn
Grave Dead Zombie (not N°5)

Objectives :
Zombies : Transform 6 townfolks into Gravedead or basic win conditions
Heroes : Plant 2 DYNAMITE in meteorite. Detonate the dynamite with a FIRE Item.
DRAW : no objectives met.

Search Items :
- Dynamyte
- any Fire Item

Items needed :
- Markers 1 & 2
- Exploration Markers
- Townfolk markers
- Meteorite

Start Up :
- Place Meteorite on at center of middle tile
- place Zombies as usual (2d6) but only normal Zombies. And One gravedead In the Center of the Town
- When rolling for ability of gravedead reroll if n°5. (usually we avoid N°6 too unless good heroes players)
- Place heroes as usual, and if they choose to start in the middle tile they can spawn on the meteorite.
- remove the townfolk event cards from deck and mahe a townfolk deck with them.
- Zombie player takes the townfollk markers and places them face down, without looking, one per building without heroes, in a empty square and not on a spawning pit.
- Place the exploration markers as usual

Special rules :

Reveal Townfolks
- To reveal a townfolk a hero must be on the same square as a townfolk marker and make a search. This search can be done even if the townfolk is grabbed by a zombie.
- Revealed townfolks are turned face up and will not be turned facedown for the rest of the game.

Grabbing townfolk
- A zombie that passes on a townfolk marker either revealed or not automatically grabs it, put the zombie on the townfolk.A grabbed and not revealed townfolk stays unrevealed
- A zombie can grab a townfolk during it's movement. A zombie can only hold one townfolk. The zombie can move as usual with the townfolk.
- Zombies don't exchange townfolks.
- At the start of one individual hero turn, if there is a revealed townfolk marker and no zombie grabbing it the player takes the corresponding townfolk card and put the townfolk marker on the hero card.

Dropping townfolk
- If a zombie holding a townfolk is killed he drops the townfolk in the square he was. If another zombie is in the same square he can immediately grab the townfolk.
- If a hero is killed : all townfolk event cards linked to markers the hero has are put back in the townfolk deck. For each marker roll a random building. The Heroes decide where in that building is placed the marker face up. The square must be empty and not on a spawning pit.
- If a townfolk event card is used the card is returned to the townfolk deck and the townfolk marker is placed face up in a random building on an empty non spawning pit square at heroes choice.

Setting Dynamite:
- A hero with a dynamite must spend a full turn planting it on the meteorite. No actions except fighting. At the end of this hero turn discard the dynamite and put a number marker on the meteorite.
- A single hero can plant only one dynamite at a time. But two heroes can plant at the same turn.

Destroying Meteorite
- Once 2 dynamites are planted on meteorite a heroe with fire item can detonate the dynamite during a ranged phase. Either by standing on the meteorite or at a range of 2. If not standing on the meteorit the hero must roll 2+ to succeed.
- The explosion kills everything on the meteorite and on adjacent squares, if this brings the total of heroes killed to 4+ the zombie player wins.

Transforming townfolks :
- At the start of zombie turn, a townfolk marker on the meteorite and with any kind of zombie on it is mutated to a gravedead zombie.
- The card "My god, He's a zombie" (see below)
- A gravedead spawning can grab a townfolk marker that would be on meteorite but it wouldn't transform this turn.

Maximun of Zombies
- The maximum is 14 as normal, but gravedead spawn are a priority, if there is 14 zombies and a gravedead must be spawned then remove the closest normal zombie to the meteorite(zombie choice) and spawn the gravedead.

Cards :
My God, he's a zombie : If this card is used successfully to cancel a townfolk event card, removes the townfolk and the townfolk event card from game and place a gravedead zombie on the meteorite.
Lizzy the shop keeper : if used the marker place the marker on the card, even if player is killed the card stays remains in play and the marker is palced in a random building. If the card is cancelled then lizzy will be placed as the rules state above.
Doc Brody : If played on becky do not roll for a random building, it is players choice when picking building to place the marker.

NOTES :

Some houserules :

- Start of a game : Heroes can't start with a scenario search Item or a card that make them fetch a scenario search Item.

- Closed doors (use of optionnal rule): Cannot be played on the church on the first zombie & heroes turn. (as usually in our games heroes don't have free open doors)


Credits to the original creator
Thanks a lot we are having loads of fun.
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RE: The Colour Out Of Space Scenario - Morgolon - 11-02-2009 03:53 PM

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