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The Colour Out Of Space Scenario
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11-02-2009, 03:53 PM
(This post was last modified: 11-02-2009 04:03 PM by Morgolon.)
Post: #13
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RE: The Colour Out Of Space Scenario
Hi,
While waiting to play the new web scenario I just wanted to share the modifications we use in our group for The colour Out of Space scenario. So far great times with lot of tension. Colour Out of Space 2 : Heroes Resplenish Exploration Markers Well stock-up buildings Zombie Auto Spawn Grave Dead Zombie (not N°5) Objectives : Zombies : Transform 6 townfolks into Gravedead or basic win conditions Heroes : Plant 2 DYNAMITE in meteorite. Detonate the dynamite with a FIRE Item. DRAW : no objectives met. Search Items : - Dynamyte - any Fire Item Items needed : - Markers 1 & 2 - Exploration Markers - Townfolk markers - Meteorite Start Up : - Place Meteorite on at center of middle tile - place Zombies as usual (2d6) but only normal Zombies. And One gravedead In the Center of the Town - When rolling for ability of gravedead reroll if n°5. (usually we avoid N°6 too unless good heroes players) - Place heroes as usual, and if they choose to start in the middle tile they can spawn on the meteorite. - remove the townfolk event cards from deck and mahe a townfolk deck with them. - Zombie player takes the townfollk markers and places them face down, without looking, one per building without heroes, in a empty square and not on a spawning pit. - Place the exploration markers as usual Special rules : Reveal Townfolks - To reveal a townfolk a hero must be on the same square as a townfolk marker and make a search. This search can be done even if the townfolk is grabbed by a zombie. - Revealed townfolks are turned face up and will not be turned facedown for the rest of the game. Grabbing townfolk - A zombie that passes on a townfolk marker either revealed or not automatically grabs it, put the zombie on the townfolk.A grabbed and not revealed townfolk stays unrevealed - A zombie can grab a townfolk during it's movement. A zombie can only hold one townfolk. The zombie can move as usual with the townfolk. - Zombies don't exchange townfolks. - At the start of one individual hero turn, if there is a revealed townfolk marker and no zombie grabbing it the player takes the corresponding townfolk card and put the townfolk marker on the hero card. Dropping townfolk - If a zombie holding a townfolk is killed he drops the townfolk in the square he was. If another zombie is in the same square he can immediately grab the townfolk. - If a hero is killed : all townfolk event cards linked to markers the hero has are put back in the townfolk deck. For each marker roll a random building. The Heroes decide where in that building is placed the marker face up. The square must be empty and not on a spawning pit. - If a townfolk event card is used the card is returned to the townfolk deck and the townfolk marker is placed face up in a random building on an empty non spawning pit square at heroes choice. Setting Dynamite: - A hero with a dynamite must spend a full turn planting it on the meteorite. No actions except fighting. At the end of this hero turn discard the dynamite and put a number marker on the meteorite. - A single hero can plant only one dynamite at a time. But two heroes can plant at the same turn. Destroying Meteorite - Once 2 dynamites are planted on meteorite a heroe with fire item can detonate the dynamite during a ranged phase. Either by standing on the meteorite or at a range of 2. If not standing on the meteorit the hero must roll 2+ to succeed. - The explosion kills everything on the meteorite and on adjacent squares, if this brings the total of heroes killed to 4+ the zombie player wins. Transforming townfolks : - At the start of zombie turn, a townfolk marker on the meteorite and with any kind of zombie on it is mutated to a gravedead zombie. - The card "My god, He's a zombie" (see below) - A gravedead spawning can grab a townfolk marker that would be on meteorite but it wouldn't transform this turn. Maximun of Zombies - The maximum is 14 as normal, but gravedead spawn are a priority, if there is 14 zombies and a gravedead must be spawned then remove the closest normal zombie to the meteorite(zombie choice) and spawn the gravedead. Cards : My God, he's a zombie : If this card is used successfully to cancel a townfolk event card, removes the townfolk and the townfolk event card from game and place a gravedead zombie on the meteorite. Lizzy the shop keeper : if used the marker place the marker on the card, even if player is killed the card stays remains in play and the marker is palced in a random building. If the card is cancelled then lizzy will be placed as the rules state above. Doc Brody : If played on becky do not roll for a random building, it is players choice when picking building to place the marker. NOTES : Some houserules : - Start of a game : Heroes can't start with a scenario search Item or a card that make them fetch a scenario search Item. - Closed doors (use of optionnal rule): Cannot be played on the church on the first zombie & heroes turn. (as usually in our games heroes don't have free open doors) Credits to the original creator Thanks a lot we are having loads of fun. |
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Messages In This Thread |
The Colour Out Of Space Scenario - Canadian Pittbull - 08-18-2008, 03:02 PM
RE: The Colour Out Of Space Scenario - mqstout - 08-18-2008, 11:15 PM
RE: The Colour Out Of Space Scenario - Canadian Pittbull - 08-19-2008, 12:36 AM
RE: The Colour Out Of Space Scenario - zombie67 - 08-19-2008, 08:21 AM
RE: The Colour Out Of Space Scenario - supervike - 08-19-2008, 03:27 AM
RE: The Colour Out Of Space Scenario - shadow - 08-19-2008, 01:40 PM
RE: The Colour Out Of Space Scenario - Canadian Pittbull - 08-19-2008, 02:03 PM
RE: The Colour Out Of Space Scenario - shadow - 08-24-2008, 02:00 PM
RE: The Colour Out Of Space Scenario - Canadian Pittbull - 08-26-2008, 06:52 PM
RE: The Colour Out Of Space Scenario - shadow - 08-27-2008, 07:48 AM
RE: The Colour Out Of Space Scenario - Canadian Pittbull - 08-27-2008, 03:44 PM
RE: The Colour Out Of Space Scenario - Canadian Pittbull - 08-29-2008, 05:42 AM
RE: The Colour Out Of Space Scenario - Morgolon - 11-02-2009 03:53 PM
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