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Building encounters/abilities/deck
03-04-2010, 05:20 PM
Post: #2
RE: Building encounters/abilities/deck
My ideas... some of them can be a bit overpowered or need readjusting, almost all of them give up the searching/movement while others just remain in play as long as the heros are in that building.


General Store -> You can take a wound to search for any item

Gun Shop -> While in the gunshop, guns gain +1 to hit and -1range.


The Bank -> The hero may inmediately discard any item to draw 2 hero cards.

Junkyard -> You gain resourceful as long as you are in the junkyard.

Gas Station -> If you ignite a gas marker in the gas station, it blows up, killing zombies inside with 5+ and heroes with 2+.

Church -> play faith on a single hero during this turn

Police Station-> While on the police station, law characters win an additional fight dice.

Airplane Hanger -> While in the hangar, your flare gun always hit and gain 2 range.

Hospital -> Roll a D6, heal a wound with 4+, heal all the wounds with 6 (you can’t do it if you have zombies in your space)

Diner -> Recover one wound if the building doesn’t have zombies inside.

The Barn -> Add 1 to your highest fight dice as long as you have a pitchfork

Farmhouse -> Search for Farmer Sty or Jeb cards, if Jenny you can take both at the same time (only usable once per game)

Highschool -> While in the higschool, the hero win on ties as long as he or she is a student, If Johnny he can substract 1 to the zombie highest roll.

Gym -> Weapons can’t break but you can only add their abilities once per fight.

Drug Store -> All adults win on ties against zombies.

Super Market -> Take a wound to take any event card form the hero deck.

Post Office -> While in the post office, all the strange characters win an additional fight dice.

Library -> Discard an item to get the first event card revealed from the hero deck.



Road Out of Town -> roll a D6, if you get a 6 you get reinforcements from outside (you heal all wounds, take the first 2 items revealed in the hero deck and kill d3 zombies).

Graveyard -> Zombie mind: Reveal the zombie deck until a fight card is revealed, the hero can use that bonus for that turn.

Morgue -> Look at the 4 top cards of the zombie deck, discard 2. This action can’t be done with zombies in your space.
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RE: Building encounters/abilities/deck - Lyude - 03-04-2010 05:20 PM

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