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Building encounters/abilities/deck
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03-04-2010, 05:20 PM
Post: #2
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RE: Building encounters/abilities/deck
My ideas... some of them can be a bit overpowered or need readjusting, almost all of them give up the searching/movement while others just remain in play as long as the heros are in that building.
General Store -> You can take a wound to search for any item Gun Shop -> While in the gunshop, guns gain +1 to hit and -1range. The Bank -> The hero may inmediately discard any item to draw 2 hero cards. Junkyard -> You gain resourceful as long as you are in the junkyard. Gas Station -> If you ignite a gas marker in the gas station, it blows up, killing zombies inside with 5+ and heroes with 2+. Church -> play faith on a single hero during this turn Police Station-> While on the police station, law characters win an additional fight dice. Airplane Hanger -> While in the hangar, your flare gun always hit and gain 2 range. Hospital -> Roll a D6, heal a wound with 4+, heal all the wounds with 6 (you can’t do it if you have zombies in your space) Diner -> Recover one wound if the building doesn’t have zombies inside. The Barn -> Add 1 to your highest fight dice as long as you have a pitchfork Farmhouse -> Search for Farmer Sty or Jeb cards, if Jenny you can take both at the same time (only usable once per game) Highschool -> While in the higschool, the hero win on ties as long as he or she is a student, If Johnny he can substract 1 to the zombie highest roll. Gym -> Weapons can’t break but you can only add their abilities once per fight. Drug Store -> All adults win on ties against zombies. Super Market -> Take a wound to take any event card form the hero deck. Post Office -> While in the post office, all the strange characters win an additional fight dice. Library -> Discard an item to get the first event card revealed from the hero deck. Road Out of Town -> roll a D6, if you get a 6 you get reinforcements from outside (you heal all wounds, take the first 2 items revealed in the hero deck and kill d3 zombies). Graveyard -> Zombie mind: Reveal the zombie deck until a fight card is revealed, the hero can use that bonus for that turn. Morgue -> Look at the 4 top cards of the zombie deck, discard 2. This action can’t be done with zombies in your space. |
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Messages In This Thread |
Building encounters/abilities/deck - Grudunza - 03-04-2010, 03:25 AM
RE: Building encounters/abilities/deck - Lyude - 03-04-2010 05:20 PM
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