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Mitigating over-analyzing players
08-26-2010, 06:58 AM
Post: #8
RE: Mitigating over-analyzing players
That sucks man. I think it truins the mood of the game (a game which strives towards creating a certain mood and atmosphere) when the players are in it to win only. When i play with my friends, we try to play in "the spirit of the game". For example, in one instance, Sally was being attacked by several grave dead zombies who could move d3 spaces. One of the other players playing Billy could have got away from the fight, but in his eyes, the character would more likely turn back and try to save her. In the end, both characters died, but they had fun with it. (note: we often have a few drinks while playing, so we end up acting out the scenes as we play the game. Yes, its as dorky as it sounds, but damn do we have a ball.)
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RE: Mitigating over-analyzing players - TGChaplain - 08-26-2010 06:58 AM

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