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Mitigating over-analyzing players
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08-26-2010, 02:41 PM
Post: #9
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RE: Mitigating over-analyzing players
TGChaplain Wrote:That sucks man. I think it truins the mood of the game (a game which strives towards creating a certain mood and atmosphere) when the players are in it to win only. When i play with my friends, we try to play in "the spirit of the game". For example, in one instance, Sally was being attacked by several grave dead zombies who could move d3 spaces. One of the other players playing Billy could have got away from the fight, but in his eyes, the character would more likely turn back and try to save her. In the end, both characters died, but they had fun with it. (note: we often have a few drinks while playing, so we end up acting out the scenes as we play the game. Yes, its as dorky as it sounds, but damn do we have a ball.) yep.. it is more fun to do realistic play. while I like the zombies to win ( i play them ).. I don't use them like a black ops assault squad with superior tactics and radio communication.. I run them based on what they see. if there are 3 heros hiding in a house and one out in the open.. he's the target.. that's what they can see. those power gamers that think everything out are usually the ones that have played star fleet battles... soundguy |
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