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Lnoe rpg
09-30-2008, 12:35 PM (This post was last modified: 09-30-2008 12:35 PM by Sarku.)
Post: #9
RE: Lnoe rpg
LSD, if it's cool, I'd help. I don't know how much help I'd be though.
I designed a card game. I have the cards made and printed out. The game mechanics are being (slowly) scribed into InDesign. It's tough. Especially when you get to play testing and it plays like crap and you have to tweak and tweak and tweak...

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Messages In This Thread
Lnoe rpg - deadrabbit - 09-29-2008, 05:11 AM
RE: Lnoe rpg - energizercoony - 09-29-2008, 12:38 PM
RE: Lnoe rpg - Sarku - 09-29-2008, 01:12 PM
RE: Lnoe rpg - LSD - 09-29-2008, 06:45 PM
RE: Lnoe rpg - deadrabbit - 09-30-2008, 01:55 AM
RE: Lnoe rpg - Canadian Pittbull - 09-30-2008, 02:13 AM
RE: Lnoe rpg - LSD - 09-30-2008, 08:24 AM
RE: Lnoe rpg - deadrabbit - 09-30-2008, 12:32 PM
RE: Lnoe rpg - Sarku - 09-30-2008 12:35 PM
RE: Lnoe rpg - deadrabbit - 09-30-2008, 07:55 PM
RE: Lnoe rpg - Sarku - 09-30-2008, 09:44 PM

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