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Campaign advancement rules?
01-25-2014, 07:52 PM
Post: #6
RE: Campaign advancement rules?
This might be hugely outdated but I figured I would toss it out there. I'm running a LNOE campaign with rules that are somewhat similar but I've hopefully factored in the 'uber heros' threat.

-We use the experience system from the game, you can only buy 'upgrades' in between scenarios, and you can only have one of each category.
-Zombie heroes stay and make re-appearances in later scenarios.
-The hero deck does not get re-shuffled in between scenarios, your discard pile remains so for the ENTIRE campaign.
-We upped the cost of upgrades to 4 experience.
-Wounds remain in between scenarios as they are continuous with no time to rest. Heroes may heal a wound by either using an item from their campaign stockpile or by sitting out one scenario which heals a wound.
-Items that 'survive' the end of a scenario become part of the 'campaign stockpile' and may be given to whomever you wish.

The other big difference is that I've created somewhat of a 'choose your own adventure' type play style. So after you finish the truck involving betting to the truck, you then have the option to either go to the manor house and attempt to hole up, or you can drive to the radio station as a random example.
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Messages In This Thread
Campaign advancement rules? - flightmek25 - 12-05-2010, 04:57 PM
RE: Campaign advancement rules? - Brando - 12-05-2010, 06:07 PM
RE: Campaign advancement rules? - huzoozoo - 12-09-2010, 07:08 AM
RE: Campaign advancement rules? - akaAelius - 01-25-2014 07:52 PM
RE: Campaign advancement rules? - Lear - 01-30-2014, 08:18 PM
RE: Campaign advancement rules? - Cinatus - 01-31-2014, 08:23 PM
RE: Campaign advancement rules? - Cinatus - 01-31-2014, 11:29 PM

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