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Campaign advancement rules?
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01-31-2014, 06:48 PM
Post: #8
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RE: Campaign advancement rules?
(01-30-2014 08:18 PM)Lear Wrote:(01-25-2014 07:52 PM)akaAelius Wrote: This might be hugely outdated but I figured I would toss it out there. I'm running a LNOE campaign with rules that are somewhat similar but I've hopefully factored in the 'uber heros' threat. -The zombie heroes can be spawned at the cost of 2 zombies during the spawning stage. -as per the rules, the heroes only lose when the zombie player would force the heroes to discard cards from it when there are none. So until someone uses Samantha DJ<which the players did manage to do halfway through their deck> it means a chance of defeat. IT also means that building abilities get used a LOT more. ~As for the upgrades, you /can/ replace them, but can only have three on a hero at a time. ie if you get a shooting upgrade that you don't want, you can buy a new upgrade and replace the old one. You can just only have 3 active ones on your at once. |
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Messages In This Thread |
Campaign advancement rules? - flightmek25 - 12-05-2010, 04:57 PM
RE: Campaign advancement rules? - Brando - 12-05-2010, 06:07 PM
RE: Campaign advancement rules? - gavindowning - 12-05-2010, 06:32 PM
RE: Campaign advancement rules? - flightmek25 - 12-05-2010, 07:26 PM
RE: Campaign advancement rules? - huzoozoo - 12-09-2010, 07:08 AM
RE: Campaign advancement rules? - akaAelius - 01-25-2014, 07:52 PM
RE: Campaign advancement rules? - Lear - 01-30-2014, 08:18 PM
RE: Campaign advancement rules? - akaAelius - 01-31-2014 06:48 PM
RE: Campaign advancement rules? - Cinatus - 01-31-2014, 08:23 PM
RE: Campaign advancement rules? - akaAelius - 01-31-2014, 09:17 PM
RE: Campaign advancement rules? - Cinatus - 01-31-2014, 11:29 PM
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