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campaign idea
02-21-2011, 04:28 AM (This post was last modified: 02-21-2011 05:08 AM by shipper.)
Post: #9
RE: campaign idea
you could also use things like zombie grave dead or zombie grave weapons.... you could also take away from the heroes as the game goes on...like harder to find items or use pick ups.

i was also thinking that you could run a campaign with the zombie player as the ZOMBIE MASTER.

you could start out by having each player drawing their characters but keeping them a secret from each other. the ZM could start the game with one of the players player a variant of the Alone in the Dark scenario but with the board set up for normal play. the other players enter the game when the starting players enter their starting location.

the ZM can also have preset conditions that if met by the players could lead to which scenario would happen next.

This letter is just to inform everyone about the recent movement of equipment that has happened during the precinct's rearrangement.The safe with four digit lock has been moved from the S.T.A.R.S. office on the second floor, to the eastern office on the first floor.
"2236"
Raccoon Police Liaison Dept.
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Messages In This Thread
campaign idea - JMun233 - 02-11-2011, 07:28 PM
RE: campaign idea - munkymuddface - 02-11-2011, 08:06 PM
RE: campaign idea - Gothicincarnation - 02-11-2011, 10:52 PM
RE: campaign idea - JMun233 - 02-12-2011, 01:44 AM
RE: campaign idea - Alice - 02-12-2011, 04:19 AM
RE: campaign idea - JMun233 - 02-13-2011, 10:29 PM
RE: campaign idea - JMun233 - 02-20-2011, 09:49 PM
RE: campaign idea - Alice - 02-21-2011, 03:34 AM
RE: campaign idea - shipper - 02-21-2011 04:28 AM
RE: campaign idea - thanatos - 06-30-2011, 07:37 PM
RE: campaign idea - atramagus - 07-01-2011, 05:21 PM

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