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campaign idea
06-30-2011, 07:37 PM (This post was last modified: 06-30-2011 08:07 PM by thanatos.)
Post: #10
RE: campaign idea
I can see how balancing could get difficult, but reading your idea for an end-boss made me think of nitro9090's custom scenario - "Release the Beast" (http://www.thezombiegame.com/forums/Thre...he-Beast). You might be able to adapt his scenario to introduce a random boss-type character and to increase the risk throughout the entire campaign. I haven't played his scenario yet, but my group is chomping at the bit to give it a run next time we play.

In his scenario, a "button" spawns in a random building, and then spawns in a different building each time it is pressed. Every time the players succeed in pressing the button, it debuffs the beast who is eventually spawned in some way. If you were interested in using this in your campaign, perhaps you could adapt this and use tiles 1, 2, and 3 as "buttons" in random buildings in each scenario of the campaign. If the heroes uncover a 3, it debuffs the eventual beast. Uncover a 2 and it buffs him. Uncover a 1 and one of the six beasts is immediately spawned and must be killed before that chapter of the campaign can be completed.

His scenario removes the sun counter as soon as the beast spawns and requires victory to come either by killing the beast or killing all heroes, but to add some more challenge, maybe you could keep the sun counter active for the primary objective of the scenario, meaning the heroes would have to complete their objectives while dealing with the beast, and then deal with the beast at their leisure once the objective was complete.

Cripes, I don't know if my group would ever have TIME for such a long campaign, but I actually want to try this now!
Given that the last post on this thread was in February, my apologies for resurrecting a zombie thread. I figured there was no better forum for it than the Last Night on Earth forum, though Zombie17
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Messages In This Thread
campaign idea - JMun233 - 02-11-2011, 07:28 PM
RE: campaign idea - munkymuddface - 02-11-2011, 08:06 PM
RE: campaign idea - Gothicincarnation - 02-11-2011, 10:52 PM
RE: campaign idea - JMun233 - 02-12-2011, 01:44 AM
RE: campaign idea - Alice - 02-12-2011, 04:19 AM
RE: campaign idea - JMun233 - 02-13-2011, 10:29 PM
RE: campaign idea - JMun233 - 02-20-2011, 09:49 PM
RE: campaign idea - Alice - 02-21-2011, 03:34 AM
RE: campaign idea - shipper - 02-21-2011, 04:28 AM
RE: campaign idea - thanatos - 06-30-2011 07:37 PM
RE: campaign idea - atramagus - 07-01-2011, 05:21 PM

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