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Hunting the Night: Tactics in A Touch of Evil (new expansion!)
03-15-2011, 11:40 AM
Post: #4
RE: Hunting the Night: Tactics in A Touch of Evil (new expansion!)
I was going to try to add a Session report, except the game beat us SO completely, we never could attempt any new rules! We actually sat there, quiet for a minute after the Shadow track dropped off the end....stunned at the a$$-kicking we recieved by the normal automatic rules.

I would like a Session Report - the expansion was designed to only 'kick in' through purposeful attempts at certain cards (which risks 'lingering') or lucky card draws. That's the tactical part - do we sweep out to various locations, fill up a Discard Pile for the Objective Card while searching for the 'Trigger' card - or do we play the game straight in the hopes of finding the right amount of random stuff? Do we trade cards to send the best suited character to the proper location?

Thematically, it does take care of one very odd game effect which always bothered me - the reason for the Heroes to travel seperately under dangerous circumstances. Now it will be: 'You go to the Olde Woods and search for the Shallow Graves! If I find the Relic at the Keep, I will join you back in Town, give you the Relic and you can travel back to the graves to sanctify them and end the Walking Dead! Go! But, beware the Witch...and I will deal with the highwaymen!"

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"The eternal struggle takes time, Max."
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RE: Hunting the Night: Tactics in A Touch of Evil (new expansion!) - Pfr_Fate - 03-15-2011 11:40 AM

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